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  • Comic Con Experience Mexico 2025 ‘CCXP’ - Day 3
    DUKAS_185561499_NUR
    Comic Con Experience Mexico 2025 ‘CCXP’ - Day 3
    A woman poses during the 2nd edition of Comic Con Experience Mexico 2025 'CCXP' at Centro Banamex in Mexico City, Mexico, on June 1, 2025. (Photo by Yamak Perea/ Eyepix Group) (Photo by Eyepix/NurPhoto)

     

  • Comic Con Experience Mexico 2025 ‘CCXP’ - Day 3
    DUKAS_185561419_NUR
    Comic Con Experience Mexico 2025 ‘CCXP’ - Day 3
    A woman poses during the 2nd edition of Comic Con Experience Mexico 2025 'CCXP' at Centro Banamex in Mexico City, Mexico, on June 1, 2025. (Photo by Yamak Perea/ Eyepix Group) (Photo by Eyepix/NurPhoto)

     

  • Comic Con Experience Mexico 2025 ‘CCXP’ - Day 3
    DUKAS_185561411_NUR
    Comic Con Experience Mexico 2025 ‘CCXP’ - Day 3
    A woman poses during the 2nd edition of Comic Con Experience Mexico 2025 'CCXP' at Centro Banamex in Mexico City, Mexico, on June 1, 2025. (Photo by Yamak Perea/ Eyepix Group) (Photo by Eyepix/NurPhoto)

     

  • Comic Con Experience Mexico 2025 ‘CCXP’ - Day 3
    DUKAS_185561407_NUR
    Comic Con Experience Mexico 2025 ‘CCXP’ - Day 3
    A woman poses during the 2nd edition of Comic Con Experience Mexico 2025 'CCXP' at Centro Banamex in Mexico City, Mexico, on June 1, 2025. (Photo by Yamak Perea/ Eyepix Group) (Photo by Eyepix/NurPhoto)

     

  • Comic Con Experience Mexico 2025 ‘CCXP’ - Day 2
    DUKAS_185508622_NUR
    Comic Con Experience Mexico 2025 ‘CCXP’ - Day 2
    Cosplayer Punk Macarroni participates in the 2nd edition of Comic Con Experience Mexico 2025 'CCXP' at Centro Banamex in Mexico City, Mexico, on May 31, 2025. (Photo by Carlos Tischler/Eyepix Group) (Photo by Eyepix/NurPhoto)

     

  • Comic Con Experience Mexico 2025 ‘CCXP’ - Day 2
    DUKAS_185508744_NUR
    Comic Con Experience Mexico 2025 ‘CCXP’ - Day 2
    Cosplayer Punk Macarroni participates in the 2nd edition of Comic Con Experience Mexico 2025 'CCXP' at Centro Banamex in Mexico City, Mexico, on May 31, 2025. (Photo by Carlos Tischler/Eyepix Group) (Photo by Eyepix/NurPhoto)

     

  • Comic Con Experience Mexico 2025 ‘CCXP’ - Day 2
    DUKAS_185508720_NUR
    Comic Con Experience Mexico 2025 ‘CCXP’ - Day 2
    Cosplayer Punk Macarroni participates in the 2nd edition of Comic Con Experience Mexico 2025 'CCXP' at Centro Banamex in Mexico City, Mexico, on May 31, 2025. (Photo by Carlos Tischler/Eyepix Group) (Photo by Eyepix/NurPhoto)

     

  • Comic Con Experience Mexico 2025 ‘CCXP’ - Day 2
    DUKAS_185508699_NUR
    Comic Con Experience Mexico 2025 ‘CCXP’ - Day 2
    A person poses during the 2nd edition of Comic Con Experience Mexico 2025 'CCXP' at Centro Banamex in Mexico City, Mexico, on May 31, 2025. (Photo by Carlos Tischler/Eyepix Group) (Photo by Eyepix/NurPhoto)

     

  • Comic Con Experience Mexico 2025 ‘CCXP’ - Day 2
    DUKAS_185508696_NUR
    Comic Con Experience Mexico 2025 ‘CCXP’ - Day 2
    Cosplayer Punk Macarroni participates in the 2nd edition of Comic Con Experience Mexico 2025 'CCXP' at Centro Banamex in Mexico City, Mexico, on May 31, 2025. (Photo by Carlos Tischler/Eyepix Group) (Photo by Eyepix/NurPhoto)

     

  • Comic Con Experience Mexico 2025 ‘CCXP’ - Day 2
    DUKAS_185508660_NUR
    Comic Con Experience Mexico 2025 ‘CCXP’ - Day 2
    Cosplayer Punk Macarroni participates in the 2nd edition of Comic Con Experience Mexico 2025 'CCXP' at Centro Banamex in Mexico City, Mexico, on May 31, 2025. (Photo by Carlos Tischler/Eyepix Group) (Photo by Eyepix/NurPhoto)

     

  • Comic Con Experience Mexico 2025 ‘CCXP’ - Day 2
    DUKAS_185508648_NUR
    Comic Con Experience Mexico 2025 ‘CCXP’ - Day 2
    Cosplayer Punk Macarroni participates in the 2nd edition of Comic Con Experience Mexico 2025 'CCXP' at Centro Banamex in Mexico City, Mexico, on May 31, 2025. (Photo by Carlos Tischler/Eyepix Group) (Photo by Eyepix/NurPhoto)

     

  • Young Men Using Smartphones On A Bench In A Park
    DUKAS_184863868_NUR
    Young Men Using Smartphones On A Bench In A Park
    A group of young men sits on a bench in a park, each focused on their mobile phones, in Prague, Czech Republic, on May 11, 2025. The scene reflects contemporary digital habits and social behavior in urban public spaces. (Photo by Michael Nguyen/NurPhoto)

     

  • Sony DualSense  For PlayStation 5  In Starlight Blue Color.
    DUKAS_184609082_NUR
    Sony DualSense For PlayStation 5 In Starlight Blue Color.
    A person holds a starlight blue Sony DualSense wireless controller. (Photo by Nikos Pekiaridis/NurPhoto)

     

  • Sony DualSense  For PlayStation 5  In Starlight Blue Color.
    DUKAS_184609079_NUR
    Sony DualSense For PlayStation 5 In Starlight Blue Color.
    A starlight blue Sony DualSense wireless controller is in its box. (Photo by Nikos Pekiaridis/NurPhoto)

     

  • Sony DualSense  For PlayStation 5  In Starlight Blue Color.
    DUKAS_184608884_NUR
    Sony DualSense For PlayStation 5 In Starlight Blue Color.
    A starlight blue Sony DualSense wireless controller is in its box. (Photo by Nikos Pekiaridis/NurPhoto)

     

  • Daily Life In Edmonton
    DUKAS_184585793_NUR
    Daily Life In Edmonton
    EDMONTON, CANADA – MAY 7:
    A new Nintendo Switch Oled Bundle on display at a popular store in Edmonton, Alberta, Canada, on May 7, 2025. (Photo by Artur Widak/NurPhoto)

     

  • Signages In Mumbai
    DUKAS_184231249_NUR
    Signages In Mumbai
    PlayStation signage is seen at a Sony stall during an event in Mumbai, India, on May 3, 2025. (Photo by Indranil Aditya/NurPhoto)

     

  • Sony PlayStation Plus And PlayStation Network Photo Illustrations
    DUKAS_184054417_NUR
    Sony PlayStation Plus And PlayStation Network Photo Illustrations
    The logo of the Sony PlayStation Plus subscription service and two DualSense wireless controllers are shown. (Photo by Nikos Pekiaridis/NurPhoto)

     

  • Sony PlayStation Plus And PlayStation Network Photo Illustrations
    DUKAS_184054404_NUR
    Sony PlayStation Plus And PlayStation Network Photo Illustrations
    The logo of Sony Interactive Entertainment and four DualSense wireless controllers are present. (Photo by Nikos Pekiaridis/NurPhoto)

     

  • Sony PlayStation Plus And PlayStation Network Photo Illustrations
    DUKAS_184054403_NUR
    Sony PlayStation Plus And PlayStation Network Photo Illustrations
    The logo of Sony PlayStation Network and a DualSense wireless controller is shown. (Photo by Nikos Pekiaridis/NurPhoto)

     

  • Sony PlayStation Plus And PlayStation Network Photo Illustrations
    DUKAS_184054392_NUR
    Sony PlayStation Plus And PlayStation Network Photo Illustrations
    The logo of the Sony PlayStation Plus subscription service and four DualSense wireless controllers are shown. (Photo by Nikos Pekiaridis/NurPhoto)

     

  • Sony PlayStation Plus And PlayStation Network Photo Illustrations
    DUKAS_184054391_NUR
    Sony PlayStation Plus And PlayStation Network Photo Illustrations
    The logo of the Sony PlayStation Store service, the online store for buying digital copies of video games for Sony PlayStation consoles, and four DualSense wireless controllers. (Photo by Nikos Pekiaridis/NurPhoto)

     

  • Sony PlayStation Plus And PlayStation Network Photo Illustrations
    DUKAS_184054303_NUR
    Sony PlayStation Plus And PlayStation Network Photo Illustrations
    The logo of Sony PlayStation and four DualSense wireless controllers is shown. (Photo by Nikos Pekiaridis/NurPhoto)

     

  • Sony PlayStation Plus And PlayStation Network Photo Illustrations
    DUKAS_184054060_NUR
    Sony PlayStation Plus And PlayStation Network Photo Illustrations
    The logo of Sony PlayStation Network and four DualSense wireless controllers is shown. (Photo by Nikos Pekiaridis/NurPhoto)

     

  • Sony PlayStation Plus And PlayStation Network Photo Illustrations
    DUKAS_184054057_NUR
    Sony PlayStation Plus And PlayStation Network Photo Illustrations
    The logo of the Sony PlayStation Plus subscription service and four DualSense wireless controllers are shown. (Photo by Nikos Pekiaridis/NurPhoto)

     

  • Daily Life In Edmonton
    DUKAS_183739234_NUR
    Daily Life In Edmonton
    EDMONTON, CANADA – APRIL 19:
    McDonald’s menu with advertisement for Minecraft Movie Meal seen outside a McDonald’s fast food restaurant, in Edmonton, Alberta, on April 19, 2025. (Photo by Artur Widak/NurPhoto)

     

  • Daily Life In Edmonton
    DUKAS_183739215_NUR
    Daily Life In Edmonton
    EDMONTON, CANADA – APRIL 19:
    McDonald’s logo with advertisement for 100% Canadian-Raised Seasoned Chicken Meal seen outside a McDonald’s fast food restaurant, in Edmonton, Alberta, on April 19, 2025. (Photo by Artur Widak/NurPhoto)

     

  • Daily Life In Edmonton
    DUKAS_183739213_NUR
    Daily Life In Edmonton
    EDMONTON, CANADA – APRIL 19:
    McDonald’s fast food restaurant, in Edmonton, Alberta, on April 19, 2025. (Photo by Artur Widak/NurPhoto)

     

  • Daily Life In Edmonton
    DUKAS_183739211_NUR
    Daily Life In Edmonton
    EDMONTON, CANADA – APRIL 19:
    McDonald’s fast food restaurant, in Edmonton, Alberta, on April 19, 2025. (Photo by Artur Widak/NurPhoto)

     

  • Daily Life In Edmonton
    DUKAS_183739207_NUR
    Daily Life In Edmonton
    EDMONTON, CANADA – APRIL 19:
    , in Edmonton, Alberta, on April 19, 2025. (Photo by Artur Widak/NurPhoto)

     

  • Daily Life In Edmonton
    DUKAS_183739205_NUR
    Daily Life In Edmonton
    EDMONTON, CANADA – APRIL 19:
    McDonald’s logo with advertisement for Minecraft Movie Meal seen outside a McDonald’s fast food restaurant, in Edmonton, Alberta, on April 19, 2025. (Photo by Artur Widak/NurPhoto)

     

  • Daily Life In West Bund In Shanghai
    DUKAS_183727634_NUR
    Daily Life In West Bund In Shanghai
    Shanghai's Tencent headquarters is seen in Shanghai, China, on April 19, 2025 (Photo by Ying Tang/NurPhoto).

     

  • Daily Life In West Bund In Shanghai
    DUKAS_183727630_NUR
    Daily Life In West Bund In Shanghai
    Shanghai's Tencent headquarters is seen in Shanghai, China, on April 19, 2025 (Photo by Ying Tang/NurPhoto).

     

  • Daily Life In Rome And Vatican
    DUKAS_183670255_NUR
    Daily Life In Rome And Vatican
    McDonald's and A Minecraft Movie Happy Meal box is seen in this illustration taken at the restaurant in Rome, Italy on April 16, 2025. (Photo by Jakub Porzycki/NurPhoto)

     

  • Daily Life In Rome And Vatican
    DUKAS_183670219_NUR
    Daily Life In Rome And Vatican
    McDonald's and A Minecraft Movie Happy Meal box is seen in this illustration taken at the restaurant in Rome, Italy on April 16, 2025. (Photo by Jakub Porzycki/NurPhoto)

     

  • Chinese Technology Headquater In Shanghai
    DUKAS_183383975_NUR
    Chinese Technology Headquater In Shanghai
    A general view of the Netease headquarters is illuminated in Shanghai, China, on April 9, 2025. (Photo by Ying Tang/NurPhoto)

     

  • Chinese Technology Headquater In Shanghai
    DUKAS_183383973_NUR
    Chinese Technology Headquater In Shanghai
    A general view of the Netease headquarters is illuminated in Shanghai, China, on April 9, 2025. (Photo by Ying Tang/NurPhoto)

     

  • Markerless motion capture for 3D movie animation
    DUKAS_183373749_FER
    Markerless motion capture for 3D movie animation
    ?Ferrari Press Agency
    Capture 1
    Ref 16717
    09/04/2025
    See Ferrari text
    Picture MUST credit: Marvel Entertainment

    A new motion capture system that simplifies how film and gaming studios capture human movement for 3D animations is set to revolutionise the industries.
    Conventional motion capture requires actors and athletes to wear body suits with dozens of infrared markers, a costly and laborious process.
    The new camera-based system, called BEAMoCap, eliminates marker suits by using artificial intelligence and machine vision algorithms.
    These are able to predict movement across dozens of joints and body parts.
    The new system has been developed by a team at the USA’s independent research and development organisation the Southwest Research Institute, in San Antonio, Texas.
    A spokesperson said: “BEAMoCap gives animators more accurate movement based on kinematic modelling designed by our biomechanical engineers.”

    OPS: Actor James Spader in a traditional motion capture suit for his role as Ultron in Marvel Avengers 2015 movie, The Age of Ultron.

    Picture supplied by Ferrari? (FOTO: DUKAS/FERRARI PRESS)

     

  • Markerless motion capture for 3D movie animation
    DUKAS_183373747_FER
    Markerless motion capture for 3D movie animation
    ?Ferrari Press Agency
    Capture 1
    Ref 16717
    09/04/2025
    See Ferrari text
    Picture MUST credit: Southwest Research Institute
    A new motion capture system that simplifies how film and gaming studios capture human movement for 3D animations is set to revolutionise the industries.
    Conventional motion capture requires actors and athletes to wear body suits with dozens of infrared markers, a costly and laborious process.
    The new camera-based system, called BEAMoCap, eliminates marker suits by using artificial intelligence and machine vision algorithms.
    These are able to predict movement across dozens of joints and body parts.
    The new system has been developed by a team at the USA’s independent research and development organisation the Southwest Research Institute, in San Antonio, Texas.
    A spokesperson said: “BEAMoCap gives animators more accurate movement based on kinematic modelling designed by our biomechanical engineers.”

    OPS: A real actor with his digital counterpart in SwRI’s Biomechanical Evaluation and Animation Motion Capture (BEAMoCap™) system. The markerless motion capture tool converts video into realistic 3D animations without requiring the conventional marker suits worn by actors.

    Picture supplied by Ferrari? (FOTO: DUKAS/FERRARI PRESS)

     

  • Markerless motion capture for 3D movie animation
    DUKAS_183373745_FER
    Markerless motion capture for 3D movie animation
    ?Ferrari Press Agency
    Capture 1
    Ref 16717
    09/04/2025
    See Ferrari text
    Picture MUST credit: Southwest Research Institute
    A new motion capture system that simplifies how film and gaming studios capture human movement for 3D animations is set to revolutionise the industries.
    Conventional motion capture requires actors and athletes to wear body suits with dozens of infrared markers, a costly and laborious process.
    The new camera-based system, called BEAMoCap, eliminates marker suits by using artificial intelligence and machine vision algorithms.
    These are able to predict movement across dozens of joints and body parts.
    The new system has been developed by a team at the USA’s independent research and development organisation the Southwest Research Institute, in San Antonio, Texas.
    A spokesperson said: “BEAMoCap gives animators more accurate movement based on kinematic modelling designed by our biomechanical engineers.”

    OPS: A real actor with his digital counterpart in SwRI’s Biomechanical Evaluation and Animation Motion Capture (BEAMoCap™) system. The markerless motion capture tool converts video into realistic 3D animations without requiring the conventional marker suits worn by actors.

    Picture supplied by Ferrari? (FOTO: DUKAS/FERRARI PRESS)

     

  • Markerless motion capture for 3D movie animation
    DUKAS_183373743_FER
    Markerless motion capture for 3D movie animation
    ?Ferrari Press Agency
    Capture 1
    Ref 16717
    09/04/2025
    See Ferrari text
    Picture MUST credit: Southwest Research Institute
    A new motion capture system that simplifies how film and gaming studios capture human movement for 3D animations is set to revolutionise the industries.
    Conventional motion capture requires actors and athletes to wear body suits with dozens of infrared markers, a costly and laborious process.
    The new camera-based system, called BEAMoCap, eliminates marker suits by using artificial intelligence and machine vision algorithms.
    These are able to predict movement across dozens of joints and body parts.
    The new system has been developed by a team at the USA’s independent research and development organisation the Southwest Research Institute, in San Antonio, Texas.
    A spokesperson said: “BEAMoCap gives animators more accurate movement based on kinematic modelling designed by our biomechanical engineers.”

    OPS: A real actor with his digital counterpart in SwRI’s Biomechanical Evaluation and Animation Motion Capture (BEAMoCap™) system. The markerless motion capture tool converts video into realistic 3D animations without requiring the conventional marker suits worn by actors.

    Picture supplied by Ferrari? (FOTO: DUKAS/FERRARI PRESS)

     

  • Markerless motion capture for 3D movie animation
    DUKAS_183373741_FER
    Markerless motion capture for 3D movie animation
    ?Ferrari Press Agency
    Capture 1
    Ref 16717
    09/04/2025
    See Ferrari text
    Picture MUST credit: Southwest Research Institute
    A new motion capture system that simplifies how film and gaming studios capture human movement for 3D animations is set to revolutionise the industries.
    Conventional motion capture requires actors and athletes to wear body suits with dozens of infrared markers, a costly and laborious process.
    The new camera-based system, called BEAMoCap, eliminates marker suits by using artificial intelligence and machine vision algorithms.
    These are able to predict movement across dozens of joints and body parts.
    The new system has been developed by a team at the USA’s independent research and development organisation the Southwest Research Institute, in San Antonio, Texas.
    A spokesperson said: “BEAMoCap gives animators more accurate movement based on kinematic modelling designed by our biomechanical engineers.”

    OPS: A real actor with his digital counterpart in SwRI’s Biomechanical Evaluation and Animation Motion Capture (BEAMoCap™) system. The markerless motion capture tool converts video into realistic 3D animations without requiring the conventional marker suits worn by actors.

    Picture supplied by Ferrari? (FOTO: DUKAS/FERRARI PRESS)

     

  • Markerless motion capture for 3D movie animation
    DUKAS_183373739_FER
    Markerless motion capture for 3D movie animation
    ?Ferrari Press Agency
    Capture 1
    Ref 16717
    09/04/2025
    See Ferrari text
    Picture MUST credit: Southwest Research Institute
    A new motion capture system that simplifies how film and gaming studios capture human movement for 3D animations is set to revolutionise the industries.
    Conventional motion capture requires actors and athletes to wear body suits with dozens of infrared markers, a costly and laborious process.
    The new camera-based system, called BEAMoCap, eliminates marker suits by using artificial intelligence and machine vision algorithms.
    These are able to predict movement across dozens of joints and body parts.
    The new system has been developed by a team at the USA’s independent research and development organisation the Southwest Research Institute, in San Antonio, Texas.
    A spokesperson said: “BEAMoCap gives animators more accurate movement based on kinematic modelling designed by our biomechanical engineers.”

    OPS: A real actor with his digital counterpart in SwRI’s Biomechanical Evaluation and Animation Motion Capture (BEAMoCap™) system. The markerless motion capture tool converts video into realistic 3D animations without requiring the conventional marker suits worn by actors.

    Picture supplied by Ferrari? (FOTO: DUKAS/FERRARI PRESS)

     

  • Markerless motion capture for 3D movie animation
    DUKAS_183373737_FER
    Markerless motion capture for 3D movie animation
    ?Ferrari Press Agency
    Capture 1
    Ref 16717
    09/04/2025
    See Ferrari text
    Picture MUST credit: Southwest Research Institute
    A new motion capture system that simplifies how film and gaming studios capture human movement for 3D animations is set to revolutionise the industries.
    Conventional motion capture requires actors and athletes to wear body suits with dozens of infrared markers, a costly and laborious process.
    The new camera-based system, called BEAMoCap, eliminates marker suits by using artificial intelligence and machine vision algorithms.
    These are able to predict movement across dozens of joints and body parts.
    The new system has been developed by a team at the USA’s independent research and development organisation the Southwest Research Institute, in San Antonio, Texas.
    A spokesperson said: “BEAMoCap gives animators more accurate movement based on kinematic modelling designed by our biomechanical engineers.”

    OPS: A real actor with his digital counterpart in SwRI’s Biomechanical Evaluation and Animation Motion Capture (BEAMoCap™) system. The markerless motion capture tool converts video into realistic 3D animations without requiring the conventional marker suits worn by actors.

    Picture supplied by Ferrari? (FOTO: DUKAS/FERRARI PRESS)

     

  • CES 2025 In Las Vegas
    DUKAS_183303538_NUR
    CES 2025 In Las Vegas
    LAS VEGAS, USA - JANUARY 08:
    ASUS introduces the ROG Rapture GT-BE19000AI, the world's first gaming router, at the Consumer Electronics Show (CES) 2025, in Las Vegas, Nevada, USA, on January 8, 2025. (Photo by Artur Widak/NurPhoto)

     

  • CES 2025 In Las Vegas
    DUKAS_183303534_NUR
    CES 2025 In Las Vegas
    LAS VEGAS, USA - JANUARY 08:
    A person interacts with Intel AI Playground software, showcasing the latest in AI technology and innovation at the Consumer Electronics Show (CES) 2025, in Las Vegas, Nevada, USA, on January 8 2025. (Photo by Artur Widak/NurPhoto)

     

  • CES 2025 In Las Vegas
    DUKAS_183303530_NUR
    CES 2025 In Las Vegas
    LAS VEGAS, USA - JANUARY 08:
    The latest graphics cards and cutting-edge computer components by Gunnir, Onix, Acer, ASRock, Maxsun, Sparkle, and more are displayed at the Consumer Electronics Show (CES) 2025, in Las Vegas, Nevada, USA, on January 8 2025. (Photo by Artur Widak/NurPhoto)

     

  • CES 2025 In Las Vegas
    DUKAS_183303528_NUR
    CES 2025 In Las Vegas
    LAS VEGAS, USA - JANUARY 08:
    A detailed look at a PC computer equipped with an Intel Core processor, Intel Arc graphics processing units, and CORSAIR Dominator Titanium DDR5 Memory on display at the Consumer Electronics Show (CES) 2025, in Las Vegas, Nevada, USA, on January 8 2025. (Photo by Artur Widak/NurPhoto)

     

  • CES 2025 In Las Vegas
    DUKAS_183303520_NUR
    CES 2025 In Las Vegas
    LAS VEGAS, USA - JANUARY 08:
    Intel presents its Core Ultra 9 chip during CES 2025 in Las Vegas, at the Consumer Electronics Show (CES) 2025, in Las Vegas, Nevada, USA, on January 8 2025. (Photo by Artur Widak/NurPhoto)

     

  • CES 2025 In Las Vegas
    DUKAS_183303516_NUR
    CES 2025 In Las Vegas
    LAS VEGAS, USA - JANUARY 08:
    Intel presents its Intel Arc B580 Graphics Card, delivering the fastest Intel Arc gaming experience with F1 simulation, at the Consumer Electronics Show (CES) 2025, in Las Vegas, Nevada, USA, on January 8, 2025. (Photo by Artur Widak/NurPhoto)

     

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