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  • Susanne Stettler im Spielsalon; Dactyl Nightmare Spiel 1994
    RDB00100976
    Susanne Stettler im Spielsalon; Dactyl Nightmare Spiel 1994
    --- Susanne Stettler im Spielsalon; Dactyl Nightmare Spiel 1994#Susanne Stettler gambling; Dactyl Nightmare game 1994
    RDB

     

  • Susanne Stettler im Spielsalon; Virtuality 1994
    RDB001880
    Susanne Stettler im Spielsalon; Virtuality 1994
    --- Susanne Stettler im Spielsalon; Virtuality 1994#Susanne Stettler gambling; Virtuality 1994
    RDB

     

  • PEOPLE - Die Royals: Die Bilder des Tages
    DUK10021117_047
    PEOPLE - Die Royals: Die Bilder des Tages
    Königlicher Durchblick: Prinz Carl Philip im Ericsson Head Office in Stockholm

    / 310316

    *** Visit to Ericsson with the Royal Swedish Academy of Engineering Sciences (IVA) at the Ericsson head office in Kista, Stockholm, Sweden; March 31st, 2016 *** (FOTO: DUKAS/ACTIONPRESS) *** Local Caption *** 21508405

    (c) Dukas

     

  • PEOPLE - Die Royals: Die Bilder des Tages
    DUK10021117_049
    PEOPLE - Die Royals: Die Bilder des Tages
    Königlicher Durchblick: Prinz Carl Philip im Ericsson Head Office in Stockholm

    / 310316

    *** Visit to Ericsson with the Royal Swedish Academy of Engineering Sciences (IVA) at the Ericsson head office in Kista, Stockholm, Sweden; March 31st, 2016 *** (FOTO: DUKAS/ACTIONPRESS) *** Local Caption *** 21508408

    (c) Dukas

     

  • PEOPLE - Die Royals: Die Bilder des Tages
    DUK10021117_050
    PEOPLE - Die Royals: Die Bilder des Tages
    Königlicher Durchblick: Prinz Carl Philip im Ericsson Head Office in Stockholm

    / 310316

    *** Visit to Ericsson with the Royal Swedish Academy of Engineering Sciences (IVA) at the Ericsson head office in Kista, Stockholm, Sweden; March 31st, 2016 *** (FOTO: DUKAS/ACTIONPRESS) *** Local Caption *** 21508406

    (c) Dukas

     

  • PEOPLE - Die Royals: Die Bilder des Tages
    DUK10021117_052
    PEOPLE - Die Royals: Die Bilder des Tages
    Königlicher Durchblick: Prinz Carl Philip im Ericsson Head Office in Stockholm

    / 310316

    *** Visit to Ericsson with the Royal Swedish Academy of Engineering Sciences (IVA) at the Ericsson head office in Kista, Stockholm, Sweden; March 31st, 2016 *** (FOTO: DUKAS/ACTIONPRESS) *** Local Caption *** 21508407

    (c) Dukas

     

  • PORTRAIT - Matthew Stone
    DUK10032226_002
    PORTRAIT - Matthew Stone
    Matthew Stone. From collaborating with FKA Twigs to soundtracking Gareth Pugh shows, artist Matthew Stone has come a long way from his Peckham squat. Stone paints real brushstrokes, then photographs them and remodels them digitally. He also creates GIF-style moving versions which he posts online. So you can look into them and rotate through them. Trippy. Exactly, says Stone. He believes art is heading in the direction of virtual reality.

    © Louise Haywood-Schiefer / Evening Standard / eyevine

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    (FOTO: DUKAS/EYEVINE) *** Local Caption *** 01665956

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  • PORTRAIT - Matthew Stone
    DUK10032226_001
    PORTRAIT - Matthew Stone
    Matthew Stone. From collaborating with FKA Twigs to soundtracking Gareth Pugh shows, artist Matthew Stone has come a long way from his Peckham squat. Stone paints real brushstrokes, then photographs them and remodels them digitally. He also creates GIF-style moving versions which he posts online. So you can look into them and rotate through them. Trippy. Exactly, says Stone. He believes art is heading in the direction of virtual reality.

    © Louise Haywood-Schiefer / Evening Standard / eyevine

    Contact eyevine for more information about using this image:
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    (FOTO: DUKAS/EYEVINE) *** Local Caption *** 01665958

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  • PORTRAIT - Matthew Stone
    DUK10032226_003
    PORTRAIT - Matthew Stone
    Matthew Stone. From collaborating with FKA Twigs to soundtracking Gareth Pugh shows, artist Matthew Stone has come a long way from his Peckham squat. Stone paints real brushstrokes, then photographs them and remodels them digitally. He also creates GIF-style moving versions which he posts online. So you can look into them and rotate through them. Trippy. Exactly, says Stone. He believes art is heading in the direction of virtual reality.

    © Louise Haywood-Schiefer / Evening Standard / eyevine

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    (FOTO: DUKAS/EYEVINE) *** Local Caption *** 01665957

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  • NEWS - Die neue PlayStation 4 VR
    DUK10037118_021
    NEWS - Die neue PlayStation 4 VR
    July 2, 2016 - Paris, France: The first edition of Viva Technology Paris, an international event dedicated to the growth of startups and the collaboration between large companies and startups, presents the Sony PlayStation VR, the virtual-reality hardware for the PlayStation 4. The product will arrive on Oct. 13, 2016 and is considered the most accessible high-end VR hardware of all. Sony promises that the PSVR will come with up to 50 games at launch. From the PlayStation VR headset, the user will be able to access the PS4's menus and features and enter "cinematic mode" and play any game or app in a simulated 16:9 screen. (Joao Luiz Bulcao/Polaris) (FOTO:DUKAS/POLARIS) *** Local Caption *** 05532117
    (c) Dukas

     

  • NEWS - Die neue PlayStation 4 VR
    DUK10037118_024
    NEWS - Die neue PlayStation 4 VR
    July 2, 2016 - Paris, France: The first edition of Viva Technology Paris, an international event dedicated to the growth of startups and the collaboration between large companies and startups, presents the Sony PlayStation VR, the virtual-reality hardware for the PlayStation 4. The product will arrive on Oct. 13, 2016 and is considered the most accessible high-end VR hardware of all. Sony promises that the PSVR will come with up to 50 games at launch. From the PlayStation VR headset, the user will be able to access the PS4's menus and features and enter "cinematic mode" and play any game or app in a simulated 16:9 screen. (Joao Luiz Bulcao/Polaris) (FOTO:DUKAS/POLARIS) *** Local Caption *** 05532122
    (c) Dukas

     

  • NEWS - Die neue PlayStation 4 VR
    DUK10037118_025
    NEWS - Die neue PlayStation 4 VR
    July 2, 2016 - Paris, France: The first edition of Viva Technology Paris, an international event dedicated to the growth of startups and the collaboration between large companies and startups, presents the Sony PlayStation VR, the virtual-reality hardware for the PlayStation 4. The product will arrive on Oct. 13, 2016 and is considered the most accessible high-end VR hardware of all. Sony promises that the PSVR will come with up to 50 games at launch. From the PlayStation VR headset, the user will be able to access the PS4's menus and features and enter "cinematic mode" and play any game or app in a simulated 16:9 screen. (Joao Luiz Bulcao/Polaris) (FOTO:DUKAS/POLARIS) *** Local Caption *** 05532126
    (c) Dukas

     

  • NEWS - Die neue PlayStation 4 VR
    DUK10037118_026
    NEWS - Die neue PlayStation 4 VR
    July 2, 2016 - Paris, France: The first edition of Viva Technology Paris, an international event dedicated to the growth of startups and the collaboration between large companies and startups, presents the Sony PlayStation VR, the virtual-reality hardware for the PlayStation 4. The product will arrive on Oct. 13, 2016 and is considered the most accessible high-end VR hardware of all. Sony promises that the PSVR will come with up to 50 games at launch. From the PlayStation VR headset, the user will be able to access the PS4's menus and features and enter "cinematic mode" and play any game or app in a simulated 16:9 screen. (Joao Luiz Bulcao/Polaris) (FOTO:DUKAS/POLARIS) *** Local Caption *** 05532121
    (c) Dukas

     

  • NEWS - Die neue PlayStation 4 VR
    DUK10037118_022
    NEWS - Die neue PlayStation 4 VR
    July 2, 2016 - Paris, France: The first edition of Viva Technology Paris, an international event dedicated to the growth of startups and the collaboration between large companies and startups, presents the Sony PlayStation VR, the virtual-reality hardware for the PlayStation 4. The product will arrive on Oct. 13, 2016 and is considered the most accessible high-end VR hardware of all. Sony promises that the PSVR will come with up to 50 games at launch. From the PlayStation VR headset, the user will be able to access the PS4's menus and features and enter "cinematic mode" and play any game or app in a simulated 16:9 screen. (Joao Luiz Bulcao/Polaris) (FOTO:DUKAS/POLARIS) *** Local Caption *** 05532123
    (c) Dukas

     

  • OLYMPIA 2016 - Impressionen aus Rio de Janeiro
    DUK10033390_050
    OLYMPIA 2016 - Impressionen aus Rio de Janeiro
    (160802) -- RIO DE JANEIRO, Aug. 2, 2016 (Xinhua) -- Members of the delegation of Singapore watch VR film at the Olympic village in Rio de Janeiro, Brazil, on Aug. 2, 2016.
    With 31 buildings and 3,604 apartments, the village will host more than 17,000 athletes and officials during its peak times. Built in the neighbourhood of Recreio dos Bandeirantes in the west of Rio, it is close to Barra Olympic Park, the main venue cluster. (Xinhua/Zheng Huansong)(dh)
    Xinhua News Agency / eyevine

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    (FOTO: DUKAS/EYEVINE) *** Local Caption *** 01674576

    (c) Dukas

     

  • NEWS - 'Frieze Art Fair' in London
    DUK10041234_029
    NEWS - 'Frieze Art Fair' in London
    London, UK. 5 October 2016. VR art at Seventeen Gallery, London/New York. Press preview day of the 2016 Frieze Art Fair in Regent's Park, London. Frieze London features more than 160 of the world’s leading galleries and visitors can view and buy art from over 1,000 of today’s leading artists, and experience the fair’s critically acclaimed Frieze Projects and Talks programmes. (FOTO: DUKAS/PHOTOSHOT)
    (c) Dukas

     

  • FEATURE - Pix of the Day: Bilder des Tages
    DUK10086343_008
    FEATURE - Pix of the Day: Bilder des Tages
    Xiangxi, CHINA-15th March 2018: Pupils experience virtual reality (VR) technology at a primary school in Xiangxi, central China's Hunan Province, March 15th, 2018. (EDITORIAL USE ONLY. CHINA OUT) //SIPAASIA_SIPACHINA689/Credit:Peng Biao/SIPA ASIA/SIPA/1803150940 (FOTO: DUKAS/SIPA) *** Local Caption *** 00849657
    (c) Dukas

     

  • FEATURE - Pix of the Day: Bilder des Tages
    DUK10095330_054
    FEATURE - Pix of the Day: Bilder des Tages
    A visitor tests a Virtual Reality (VR) simulator during the 26th 3D & Virtual Reality Expo (IVR) in Tokyo Big Sight on June 20, 2018, Tokyo, Japan. The annual exhibition IVR is the biggest trade show in Japan that focuses on 3D and Virtual Reality industry. The exhibition is held from June 20 to 22. (Photo by Rodrigo Reyes Marin/AFLO)
    (c) Dukas

     

  • FEATURE - Pix of the Day: Bilder des Tages
    DUK10095330_055
    FEATURE - Pix of the Day: Bilder des Tages
    A visitor experiments the Augmented Reality (AR) using a Virtual Reality (VR) glasses during the 26th 3D & Virtual Reality Expo (IVR) in Tokyo Big Sight on June 20, 2018, Tokyo, Japan. The annual exhibition IVR is the biggest trade show in Japan that focuses on 3D and Virtual Reality industry. The exhibition is held from June 20 to 22. (Photo by Rodrigo Reyes Marin/AFLO)
    (c) Dukas

     

  • FEATURE - Pix of the Day: Bilder des Tages
    DUK10095330_053
    FEATURE - Pix of the Day: Bilder des Tages
    A visitor tests Virtual Reality (VR) simulator during the 26th 3D & Virtual Reality Expo (IVR) in Tokyo Big Sight on June 20, 2018, Tokyo, Japan. The annual exhibition IVR is the biggest trade show in Japan that focuses on 3D and Virtual Reality industry. The exhibition is held from June 20 to 22. (Photo by Rodrigo Reyes Marin/AFLO)
    (c) Dukas

     

  • FEATURE -  Pix of the Day: Bilder des Tages
    DUK10098600_039
    FEATURE - Pix of the Day: Bilder des Tages
    A man enjoys with a VR simulator during the SoftBank World 2018 on July 20, 2018, Tokyo, Japan. SoftBank World 2018 showcases companies working with AI (Artificial Intelligence) and in IoT (the Internet of Things), developing the latest applications for robots in various business fields. The show runs until July 20. (Photo by Rodrigo Reyes Marin/AFLO)
    (c) Dukas

     

  • STUDIO - Nikki Lambert und Anthony Matchett
    DUK10101341_002
    STUDIO - Nikki Lambert und Anthony Matchett
    Nikki Lambert, Chief Marketing Officer and Anthony Matchett, Founder and CEO of virtual reality music platform, MelodyVR pictured in their Soho offices, London, UK. MelodyVR uses cameras to record gigs from different angles and allows its uses to watch the acts in virtual reality via there app.
    © Daniel Hambury / Evening Standard / eyevine

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    (FOTO: DUKAS/EYEVINE) *** Local Caption *** 02194874

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  • STUDIO - Nikki Lambert und Anthony Matchett
    DUK10101341_007
    STUDIO - Nikki Lambert und Anthony Matchett
    Nikki Lambert, Chief Marketing Officer and Anthony Matchett, Founder and CEO of virtual reality music platform, MelodyVR pictured in their Soho offices, London, UK. MelodyVR uses cameras to record gigs from different angles and allows its uses to watch the acts in virtual reality via there app.
    © Daniel Hambury / Evening Standard / eyevine

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    (FOTO: DUKAS/EYEVINE) *** Local Caption *** 02194872

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  • STUDIO - Nikki Lambert und Anthony Matchett
    DUK10101341_004
    STUDIO - Nikki Lambert und Anthony Matchett
    Nikki Lambert, Chief Marketing Officer and Anthony Matchett, Founder and CEO of virtual reality music platform, MelodyVR pictured in their Soho offices, London, UK. MelodyVR uses cameras to record gigs from different angles and allows its uses to watch the acts in virtual reality via there app.
    © Daniel Hambury / Evening Standard / eyevine

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    (FOTO: DUKAS/EYEVINE) *** Local Caption *** 02194870

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  • STUDIO - Nikki Lambert und Anthony Matchett
    DUK10101341_001
    STUDIO - Nikki Lambert und Anthony Matchett
    Nikki Lambert, Chief Marketing Officer and Anthony Matchett, Founder and CEO of virtual reality music platform, MelodyVR pictured in their Soho offices, London, UK. MelodyVR uses cameras to record gigs from different angles and allows its uses to watch the acts in virtual reality via there app.
    © Daniel Hambury / Evening Standard / eyevine

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    (FOTO: DUKAS/EYEVINE) *** Local Caption *** 02194875

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  • STUDIO - Nikki Lambert und Anthony Matchett
    DUK10101341_005
    STUDIO - Nikki Lambert und Anthony Matchett
    Nikki Lambert, Chief Marketing Officer and Anthony Matchett, Founder and CEO of virtual reality music platform, MelodyVR pictured in their Soho offices, London, UK. MelodyVR uses cameras to record gigs from different angles and allows its uses to watch the acts in virtual reality via there app.
    © Daniel Hambury / Evening Standard / eyevine

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  • STUDIO - Nikki Lambert und Anthony Matchett
    DUK10101341_003
    STUDIO - Nikki Lambert und Anthony Matchett
    Nikki Lambert, Chief Marketing Officer and Anthony Matchett, Founder and CEO of virtual reality music platform, MelodyVR pictured in their Soho offices, London, UK. MelodyVR uses cameras to record gigs from different angles and allows its uses to watch the acts in virtual reality via there app.
    © Daniel Hambury / Evening Standard / eyevine

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    (FOTO: DUKAS/EYEVINE) *** Local Caption *** 02194873

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  • STUDIO - Nikki Lambert und Anthony Matchett
    DUK10101341_006
    STUDIO - Nikki Lambert und Anthony Matchett
    Nikki Lambert, Chief Marketing Officer and Anthony Matchett, Founder and CEO of virtual reality music platform, MelodyVR pictured in their Soho offices, London, UK. MelodyVR uses cameras to record gigs from different angles and allows its uses to watch the acts in virtual reality via there app.
    © Daniel Hambury / Evening Standard / eyevine

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    (FOTO: DUKAS/EYEVINE) *** Local Caption *** 02194868

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  • STUDIO - Nikki Lambert und Anthony Matchett
    DUK10101341_008
    STUDIO - Nikki Lambert und Anthony Matchett
    Nikki Lambert, Chief Marketing Officer and Anthony Matchett, Founder and CEO of virtual reality music platform, MelodyVR pictured in their Soho offices, London, UK. MelodyVR uses cameras to record gigs from different angles and allows its uses to watch the acts in virtual reality via there app.
    © Daniel Hambury / Evening Standard / eyevine

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    (FOTO: DUKAS/EYEVINE) *** Local Caption *** 02194869

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  • FEATURE - Pix of the Day: Bilder des Tages
    DUK10109291_055
    FEATURE - Pix of the Day: Bilder des Tages
    The Virtual Reality Lab at Johnson Space Center in Houston provides real-time graphics and motion simulators to replicate the space environment. Commercial Crew Astronaut Suni Williams practices spacewalking in preparation for a mission to the International Space Station in 2019. Williams is assigned to Boeing's first operational mission after the company's test flight with crew.
    (Photo by James Blair/NASA)
    Please note: Fees charged by the agency are for the agency’s services only, and do not, nor are they intended to, convey to the user any ownership of Copyright or License in the material. The agency does not claim any ownership including but not limited to Copyright or License in the attached material. By publishing this material you expressly agree to indemnify and to hold the agency and its directors, shareholders and employees harmless from any loss, claims, damages, demands, expenses (including legal fees), or any causes of action or allegation against the agency arising out of or connected in any way with publication of the material. *** Local Caption *** 24884338

    (c) Dukas

     

  • FEATURE - Pix of the Day: Bilder des Tages
    DUK10111766_015
    FEATURE - Pix of the Day: Bilder des Tages
    Foreign residents participate in a first aid class during the Disaster Preparedness Drill for Foreign Residents in FY2018 at Komazawa Olympic Park General Sports Ground on January 16, 2019, Tokyo, Japan. About 263 participants (including Tokyo foreign residents and members of embassies and international organizations) were instructed how to protect themselves in case of earthquake disaster by the Tokyo Fire Department with the assistance of volunteer interpreters in English, Chinese, Spanish and French. Participants learned how to give chest compression, shelter's rules life and experienced the shaking of a major earthquake through VR technology. The one-day training gives advice to foreigners in case of a big earthquake struck the island again, similar to Tohoku earthquake and tsunami on 11 March 2011. (Photo by Rodrigo Reyes Marin/AFLO)
    (c) Dukas

     

  • VR Headphones Oculus Quest
    DUKAS_105491225_EYE
    VR Headphones Oculus Quest
    VR Headphone. Oculus Quest
    Price: £399/£499 (64/128 GB)

    The Quest is OculusÕs first fully featured standalone headset and offers a transformational experience. For the first time you get all thatÕs good about high-end VR, including precise tracking, excellent hand controls and room-scale play that lets you actually walk around in a virtual world, and without the restrictive cables tethering you to a monster PC.
    © Guardian / eyevine

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    (FOTO: DUKAS/EYEVINE)

    © Guardian / eyevine. All Rights Reserved.

     

  • VR Headphones Oculus Quest
    DUKAS_105491222_EYE
    VR Headphones Oculus Quest
    VR Headphone. Oculus Quest
    Price: £399/£499 (64/128 GB)

    The Quest is OculusÕs first fully featured standalone headset and offers a transformational experience. For the first time you get all thatÕs good about high-end VR, including precise tracking, excellent hand controls and room-scale play that lets you actually walk around in a virtual world, and without the restrictive cables tethering you to a monster PC.
    © Guardian / eyevine

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    (FOTO: DUKAS/EYEVINE)

    © Guardian / eyevine. All Rights Reserved.

     

  • VR Headphones Oculus Quest
    DUKAS_105491226_EYE
    VR Headphones Oculus Quest
    VR Headphone. Oculus Quest
    Price: £399/£499 (64/128 GB)

    The Quest is OculusÕs first fully featured standalone headset and offers a transformational experience. For the first time you get all thatÕs good about high-end VR, including precise tracking, excellent hand controls and room-scale play that lets you actually walk around in a virtual world, and without the restrictive cables tethering you to a monster PC.
    © Guardian / eyevine

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    (FOTO: DUKAS/EYEVINE)

    © Guardian / eyevine. All Rights Reserved.

     

  • The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym?
    DUKAS_106917670_EYE
    The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym?
    The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym? You can now have personal trainers in your headphones, or set up a mirror that beams classes into your home. The options are limitless. But can they ever beat the camaraderie of working out with other people? Pictured: a FIIT class in east London.

    © Martin Godwin / Guardian / eyevine

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    (FOTO: DUKAS/EYEVINE)

    © Guardian / eyevine. All Rights Reserved.

     

  • The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym?
    DUKAS_106917709_EYE
    The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym?
    The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym? You can now have personal trainers in your headphones, or set up a mirror that beams classes into your home. The options are limitless. But can they ever beat the camaraderie of working out with other people? Pictured: a FIIT class in east London.

    © Martin Godwin / Guardian / eyevine

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    (FOTO: DUKAS/EYEVINE)

    © Guardian / eyevine. All Rights Reserved.

     

  • The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym?
    DUKAS_106917707_EYE
    The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym?
    The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym? You can now have personal trainers in your headphones, or set up a mirror that beams classes into your home. The options are limitless. But can they ever beat the camaraderie of working out with other people? Pictured: a FIIT class in east London.

    © Martin Godwin / Guardian / eyevine

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    (FOTO: DUKAS/EYEVINE)

    © Guardian / eyevine. All Rights Reserved.

     

  • The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym?
    DUKAS_106917671_EYE
    The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym?
    The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym? You can now have personal trainers in your headphones, or set up a mirror that beams classes into your home. The options are limitless. But can they ever beat the camaraderie of working out with other people? Pictured: a FIIT class in east London.

    © Martin Godwin / Guardian / eyevine

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    (FOTO: DUKAS/EYEVINE)

    © Guardian / eyevine. All Rights Reserved.

     

  • The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym?
    DUKAS_106917667_EYE
    The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym?
    The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym? You can now have personal trainers in your headphones, or set up a mirror that beams classes into your home. The options are limitless. But can they ever beat the camaraderie of working out with other people? Pictured: a FIIT class in east London.

    © Martin Godwin / Guardian / eyevine

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    (FOTO: DUKAS/EYEVINE)

    © Guardian / eyevine. All Rights Reserved.

     

  • The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym?
    DUKAS_106917710_EYE
    The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym?
    The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym? You can now have personal trainers in your headphones, or set up a mirror that beams classes into your home. The options are limitless. But can they ever beat the camaraderie of working out with other people? Pictured: Chessie King and Mathew Lewis-Carter film an FIIT class in east London.

    © Martin Godwin / Guardian / eyevine

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  • The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym?
    DUKAS_106917708_EYE
    The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym?
    The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym? You can now have personal trainers in your headphones, or set up a mirror that beams classes into your home. The options are limitless. But can they ever beat the camaraderie of working out with other people? Pictured: Chessie King and Mathew Lewis-Carter film an FIIT class in east London.

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  • The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym?
    DUKAS_106917668_EYE
    The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym?
    The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym? You can now have personal trainers in your headphones, or set up a mirror that beams classes into your home. The options are limitless. But can they ever beat the camaraderie of working out with other people? Pictured: Chessie King and Mathew Lewis-Carter film an FIIT class in east London.

    © Martin Godwin / Guardian / eyevine

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  • The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym?
    DUKAS_106917674_EYE
    The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym?
    The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym? You can now have personal trainers in your headphones, or set up a mirror that beams classes into your home. The options are limitless. But can they ever beat the camaraderie of working out with other people? Pictured: a FIIT class in east London.

    © Martin Godwin / Guardian / eyevine

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  • The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym?
    DUKAS_106917711_EYE
    The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym?
    The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym? You can now have personal trainers in your headphones, or set up a mirror that beams classes into your home. The options are limitless. But can they ever beat the camaraderie of working out with other people? Pictured: a FIIT class in east London.

    © Martin Godwin / Guardian / eyevine

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  • The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym?
    DUKAS_106917712_EYE
    The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym?
    The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym? You can now have personal trainers in your headphones, or set up a mirror that beams classes into your home. The options are limitless. But can they ever beat the camaraderie of working out with other people? Pictured: a FIIT class in east London.

    © Martin Godwin / Guardian / eyevine

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  • The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym?
    DUKAS_106917713_EYE
    The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym?
    The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym? You can now have personal trainers in your headphones, or set up a mirror that beams classes into your home. The options are limitless. But can they ever beat the camaraderie of working out with other people? Pictured: a FIIT class in east London.

    © Martin Godwin / Guardian / eyevine

    Contact eyevine for more information about using this image:
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  • The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym?
    DUKAS_106917669_EYE
    The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym?
    The rise of digital fitness: can the new wave of high-intensity home workouts replace the gym? You can now have personal trainers in your headphones, or set up a mirror that beams classes into your home. The options are limitless. But can they ever beat the camaraderie of working out with other people? Pictured: a FIIT class in east London.

    © Martin Godwin / Guardian / eyevine

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  • Helen Costa: ’We don’t prepare people for the huge challenge of adoption’. Shocked at how ill-equipped she felt as an adoptive parent, the social entrepreneur started to make VR films from the child’s perspective.
    DUKAS_112833287_EYE
    Helen Costa: ’We don’t prepare people for the huge challenge of adoption’. Shocked at how ill-equipped she felt as an adoptive parent, the social entrepreneur started to make VR films from the child’s perspective.
    Helen Costa: ’We don’t prepare people for the huge challenge of adoption’. Shocked at how ill-equipped she felt as an adoptive parent, the social entrepreneur started to make VR films from the child’s perspective.

    © David Levene / Guardian / eyevine

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  • Helen Costa: ’We don’t prepare people for the huge challenge of adoption’. Shocked at how ill-equipped she felt as an adoptive parent, the social entrepreneur started to make VR films from the child’s perspective.
    DUKAS_112833283_EYE
    Helen Costa: ’We don’t prepare people for the huge challenge of adoption’. Shocked at how ill-equipped she felt as an adoptive parent, the social entrepreneur started to make VR films from the child’s perspective.
    Helen Costa: ’We don’t prepare people for the huge challenge of adoption’. Shocked at how ill-equipped she felt as an adoptive parent, the social entrepreneur started to make VR films from the child’s perspective.

    © David Levene / Guardian / eyevine

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  • Helen Costa: ’We don’t prepare people for the huge challenge of adoption’. Shocked at how ill-equipped she felt as an adoptive parent, the social entrepreneur started to make VR films from the child’s perspective.
    DUKAS_112833289_EYE
    Helen Costa: ’We don’t prepare people for the huge challenge of adoption’. Shocked at how ill-equipped she felt as an adoptive parent, the social entrepreneur started to make VR films from the child’s perspective.
    Helen Costa: ’We don’t prepare people for the huge challenge of adoption’. Shocked at how ill-equipped she felt as an adoptive parent, the social entrepreneur started to make VR films from the child’s perspective.

    © David Levene / Guardian / eyevine

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