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  • Test drive new Lamborghini. in VR world years before it hits showrooms.
    DUKAS_164297532_FER
    Test drive new Lamborghini. in VR world years before it hits showrooms.
    Ferrari Press Agency

    Lanzador 1 

    Ref 15429

    01/01/2024

    See Ferrari pictures

    Pictures MUST credit: Lamborghini

    Lamborghini fans can now get the chance to test drive the Italian supercar company’s latest model , years before it goes on sale.

    People can get behind the wheel of the planned all electric Lanzador and choose their specifications including colour and interior trim, then climb behind the wheel — in a virtual world.

    The new immersive virtual experience, Lamborghini Lanzador Lab: The Official Design and Drive Experience is being offered on metaverse virtual reality platform Roblox.

    It will offer a unique virtual 3D experience allowing armchair drivers to experience the future of high-performance driving first hand.

    A Lamborghini spokesperson said users will be able to experience the performance of the Lanzador before anyone else and learn about the brand's history.

    They can also explore a virtual replica of the official Lamborghini museum, design and customise their own digital Lanzador with Lamborghini’s personalisation programme and compete in virtual racing time trials with their ‘customised vehicle.

    The two door, four seater Lanzador is described as an “ultra GT,” grand tourer, is due to hit showrooms in 2028.

    OPS:Showing scenes from the Lamborghini Lanzador experience on Roblox.

    Picture supplied by Ferrari
    (FOTO: DUKAS/FERRARI PRESS)

     

  • Test drive new Lamborghini. in VR world years before it hits showrooms.
    DUKAS_164297531_FER
    Test drive new Lamborghini. in VR world years before it hits showrooms.
    Ferrari Press Agency

    Lanzador 1 

    Ref 15429

    01/01/2024

    See Ferrari pictures

    Pictures MUST credit: Lamborghini

    Lamborghini fans can now get the chance to test drive the Italian supercar company’s latest model , years before it goes on sale.

    People can get behind the wheel of the planned all electric Lanzador and choose their specifications including colour and interior trim, then climb behind the wheel — in a virtual world.

    The new immersive virtual experience, Lamborghini Lanzador Lab: The Official Design and Drive Experience is being offered on metaverse virtual reality platform Roblox.

    It will offer a unique virtual 3D experience allowing armchair drivers to experience the future of high-performance driving first hand.

    A Lamborghini spokesperson said users will be able to experience the performance of the Lanzador before anyone else and learn about the brand's history.

    They can also explore a virtual replica of the official Lamborghini museum, design and customise their own digital Lanzador with Lamborghini’s personalisation programme and compete in virtual racing time trials with their ‘customised vehicle.

    The two door, four seater Lanzador is described as an “ultra GT,” grand tourer, is due to hit showrooms in 2028.

    OPS:Showing scenes from the Lamborghini Lanzador experience on Roblox.

    Picture supplied by Ferrari
    (FOTO: DUKAS/FERRARI PRESS)

     

  • Test drive new Lamborghini. in VR world years before it hits showrooms.
    DUKAS_164297530_FER
    Test drive new Lamborghini. in VR world years before it hits showrooms.
    Ferrari Press Agency

    Lanzador 1 

    Ref 15429

    01/01/2024

    See Ferrari pictures

    Pictures MUST credit: Lamborghini

    Lamborghini fans can now get the chance to test drive the Italian supercar company’s latest model , years before it goes on sale.

    People can get behind the wheel of the planned all electric Lanzador and choose their specifications including colour and interior trim, then climb behind the wheel — in a virtual world.

    The new immersive virtual experience, Lamborghini Lanzador Lab: The Official Design and Drive Experience is being offered on metaverse virtual reality platform Roblox.

    It will offer a unique virtual 3D experience allowing armchair drivers to experience the future of high-performance driving first hand.

    A Lamborghini spokesperson said users will be able to experience the performance of the Lanzador before anyone else and learn about the brand's history.

    They can also explore a virtual replica of the official Lamborghini museum, design and customise their own digital Lanzador with Lamborghini’s personalisation programme and compete in virtual racing time trials with their ‘customised vehicle.

    The two door, four seater Lanzador is described as an “ultra GT,” grand tourer, is due to hit showrooms in 2028.

    OPS:Showing scenes from the Lamborghini Lanzador experience on Roblox.

    Picture supplied by Ferrari
    (FOTO: DUKAS/FERRARI PRESS)

     

  • Test drive new Lamborghini. in VR world years before it hits showrooms.
    DUKAS_164297529_FER
    Test drive new Lamborghini. in VR world years before it hits showrooms.
    Ferrari Press Agency

    Lanzador 1 

    Ref 15429

    01/01/2024

    See Ferrari pictures

    Pictures MUST credit: Lamborghini

    Lamborghini fans can now get the chance to test drive the Italian supercar company’s latest model , years before it goes on sale.

    People can get behind the wheel of the planned all electric Lanzador and choose their specifications including colour and interior trim, then climb behind the wheel — in a virtual world.

    The new immersive virtual experience, Lamborghini Lanzador Lab: The Official Design and Drive Experience is being offered on metaverse virtual reality platform Roblox.

    It will offer a unique virtual 3D experience allowing armchair drivers to experience the future of high-performance driving first hand.

    A Lamborghini spokesperson said users will be able to experience the performance of the Lanzador before anyone else and learn about the brand's history.

    They can also explore a virtual replica of the official Lamborghini museum, design and customise their own digital Lanzador with Lamborghini’s personalisation programme and compete in virtual racing time trials with their ‘customised vehicle.

    The two door, four seater Lanzador is described as an “ultra GT,” grand tourer, is due to hit showrooms in 2028.

    OPS:Showing scenes from the Lamborghini Lanzador experience on Roblox.

    Picture supplied by Ferrari
    (FOTO: DUKAS/FERRARI PRESS)

     

  • Test drive new Lamborghini. in VR world years before it hits showrooms.
    DUKAS_164297528_FER
    Test drive new Lamborghini. in VR world years before it hits showrooms.
    Ferrari Press Agency

    Lanzador 1 

    Ref 15429

    01/01/2024

    See Ferrari pictures

    Pictures MUST credit: Lamborghini

    Lamborghini fans can now get the chance to test drive the Italian supercar company’s latest model , years before it goes on sale.

    People can get behind the wheel of the planned all electric Lanzador and choose their specifications including colour and interior trim, then climb behind the wheel — in a virtual world.

    The new immersive virtual experience, Lamborghini Lanzador Lab: The Official Design and Drive Experience is being offered on metaverse virtual reality platform Roblox.

    It will offer a unique virtual 3D experience allowing armchair drivers to experience the future of high-performance driving first hand.

    A Lamborghini spokesperson said users will be able to experience the performance of the Lanzador before anyone else and learn about the brand's history.

    They can also explore a virtual replica of the official Lamborghini museum, design and customise their own digital Lanzador with Lamborghini’s personalisation programme and compete in virtual racing time trials with their ‘customised vehicle.

    The two door, four seater Lanzador is described as an “ultra GT,” grand tourer, is due to hit showrooms in 2028.

    OPS:Showing scenes from the Lamborghini Lanzador experience on Roblox.Customising the exterior

    Picture supplied by Ferrari
    (FOTO: DUKAS/FERRARI PRESS)

     

  • Test drive new Lamborghini. in VR world years before it hits showrooms.
    DUKAS_164297504_FER
    Test drive new Lamborghini. in VR world years before it hits showrooms.
    Ferrari Press Agency

    Lanzador 1 

    Ref 15429

    01/01/2024

    See Ferrari pictures

    Pictures MUST credit: Lamborghini

    Lamborghini fans can now get the chance to test drive the Italian supercar company’s latest model , years before it goes on sale.

    People can get behind the wheel of the planned all electric Lanzador and choose their specifications including colour and interior trim, then climb behind the wheel — in a virtual world.

    The new immersive virtual experience, Lamborghini Lanzador Lab: The Official Design and Drive Experience is being offered on metaverse virtual reality platform Roblox.

    It will offer a unique virtual 3D experience allowing armchair drivers to experience the future of high-performance driving first hand.

    A Lamborghini spokesperson said users will be able to experience the performance of the Lanzador before anyone else and learn about the brand's history.

    They can also explore a virtual replica of the official Lamborghini museum, design and customise their own digital Lanzador with Lamborghini’s personalisation programme and compete in virtual racing time trials with their ‘customised vehicle.

    The two door, four seater Lanzador is described as an “ultra GT,” grand tourer, is due to hit showrooms in 2028.

    OPS:Showing scenes from the Lamborghini Lanzador experience on Roblox.For the “ultra-Lamborghini fans”, the experience offers a limited-edition Lamborghini bull ’s head sculpture inspired by the brand’s bull badge logo.

    Three will be available for sale for the equivalent of around €5.400 euros using Roblox’s own digital currency.

    The three buyers will also get a real life tour of Lamborghini headquarters at Sant’Agata, Bolognese, Italy.
    Picture supplied by Ferrari
    (FOTO: DUKAS/FERRARI PRESS)

     

  • Test drive new Lamborghini. in VR world years before it hits showrooms.
    DUKAS_164297503_FER
    Test drive new Lamborghini. in VR world years before it hits showrooms.
    Ferrari Press Agency

    Lanzador 1 

    Ref 15429

    01/01/2024

    See Ferrari pictures

    Pictures MUST credit: Lamborghini

    Lamborghini fans can now get the chance to test drive the Italian supercar company’s latest model , years before it goes on sale.

    People can get behind the wheel of the planned all electric Lanzador and choose their specifications including colour and interior trim, then climb behind the wheel — in a virtual world.

    The new immersive virtual experience, Lamborghini Lanzador Lab: The Official Design and Drive Experience is being offered on metaverse virtual reality platform Roblox.

    It will offer a unique virtual 3D experience allowing armchair drivers to experience the future of high-performance driving first hand.

    A Lamborghini spokesperson said users will be able to experience the performance of the Lanzador before anyone else and learn about the brand's history.

    They can also explore a virtual replica of the official Lamborghini museum, design and customise their own digital Lanzador with Lamborghini’s personalisation programme and compete in virtual racing time trials with their ‘customised vehicle.

    The two door, four seater Lanzador is described as an “ultra GT,” grand tourer, is due to hit showrooms in 2028.

    OPS:Showing scenes from the Lamborghini Lanzador experience on Roblox.

    Picture supplied by Ferrari
    (FOTO: DUKAS/FERRARI PRESS)

     

  • Test drive new Lamborghini. in VR world years before it hits showrooms.
    DUKAS_164297502_FER
    Test drive new Lamborghini. in VR world years before it hits showrooms.
    Ferrari Press Agency

    Lanzador 1 

    Ref 15429

    01/01/2024

    See Ferrari pictures

    Pictures MUST credit: Lamborghini

    Lamborghini fans can now get the chance to test drive the Italian supercar company’s latest model , years before it goes on sale.

    People can get behind the wheel of the planned all electric Lanzador and choose their specifications including colour and interior trim, then climb behind the wheel — in a virtual world.

    The new immersive virtual experience, Lamborghini Lanzador Lab: The Official Design and Drive Experience is being offered on metaverse virtual reality platform Roblox.

    It will offer a unique virtual 3D experience allowing armchair drivers to experience the future of high-performance driving first hand.

    A Lamborghini spokesperson said users will be able to experience the performance of the Lanzador before anyone else and learn about the brand's history.

    They can also explore a virtual replica of the official Lamborghini museum, design and customise their own digital Lanzador with Lamborghini’s personalisation programme and compete in virtual racing time trials with their ‘customised vehicle.

    The two door, four seater Lanzador is described as an “ultra GT,” grand tourer, is due to hit showrooms in 2028.

    OPS:Showing scenes from the Lamborghini Lanzador experience on Roblox.

    Picture supplied by Ferrari
    (FOTO: DUKAS/FERRARI PRESS)

     

  • Test drive new Lamborghini. in VR world years before it hits showrooms.
    DUKAS_164297501_FER
    Test drive new Lamborghini. in VR world years before it hits showrooms.
    Ferrari Press Agency

    Lanzador 1 

    Ref 15429

    01/01/2024

    See Ferrari pictures

    Pictures MUST credit: Lamborghini

    Lamborghini fans can now get the chance to test drive the Italian supercar company’s latest model , years before it goes on sale.

    People can get behind the wheel of the planned all electric Lanzador and choose their specifications including colour and interior trim, then climb behind the wheel — in a virtual world.

    The new immersive virtual experience, Lamborghini Lanzador Lab: The Official Design and Drive Experience is being offered on metaverse virtual reality platform Roblox.

    It will offer a unique virtual 3D experience allowing armchair drivers to experience the future of high-performance driving first hand.

    A Lamborghini spokesperson said users will be able to experience the performance of the Lanzador before anyone else and learn about the brand's history.

    They can also explore a virtual replica of the official Lamborghini museum, design and customise their own digital Lanzador with Lamborghini’s personalisation programme and compete in virtual racing time trials with their ‘customised vehicle.

    The two door, four seater Lanzador is described as an “ultra GT,” grand tourer, is due to hit showrooms in 2028.

    OPS:Showing scenes from the Lamborghini Lanzador experience on Roblox.

    Picture supplied by Ferrari
    (FOTO: DUKAS/FERRARI PRESS)

     

  • Test drive new Lamborghini. in VR world years before it hits showrooms.
    DUKAS_164297500_FER
    Test drive new Lamborghini. in VR world years before it hits showrooms.
    Ferrari Press Agency

    Lanzador 1 

    Ref 15429

    01/01/2024

    See Ferrari pictures

    Pictures MUST credit: Lamborghini

    Lamborghini fans can now get the chance to test drive the Italian supercar company’s latest model , years before it goes on sale.

    People can get behind the wheel of the planned all electric Lanzador and choose their specifications including colour and interior trim, then climb behind the wheel — in a virtual world.

    The new immersive virtual experience, Lamborghini Lanzador Lab: The Official Design and Drive Experience is being offered on metaverse virtual reality platform Roblox.

    It will offer a unique virtual 3D experience allowing armchair drivers to experience the future of high-performance driving first hand.

    A Lamborghini spokesperson said users will be able to experience the performance of the Lanzador before anyone else and learn about the brand's history.

    They can also explore a virtual replica of the official Lamborghini museum, design and customise their own digital Lanzador with Lamborghini’s personalisation programme and compete in virtual racing time trials with their ‘customised vehicle.

    The two door, four seater Lanzador is described as an “ultra GT,” grand tourer, is due to hit showrooms in 2028.

    OPS:Showing scenes from the Lamborghini Lanzador experience on Roblox.

    Picture supplied by Ferrari
    (FOTO: DUKAS/FERRARI PRESS)

     

  • Test drive new Lamborghini. in VR world years before it hits showrooms.
    DUKAS_164297499_FER
    Test drive new Lamborghini. in VR world years before it hits showrooms.
    Ferrari Press Agency

    Lanzador 1 

    Ref 15429

    01/01/2024

    See Ferrari pictures

    Pictures MUST credit: Lamborghini

    Lamborghini fans can now get the chance to test drive the Italian supercar company’s latest model , years before it goes on sale.

    People can get behind the wheel of the planned all electric Lanzador and choose their specifications including colour and interior trim, then climb behind the wheel — in a virtual world.

    The new immersive virtual experience, Lamborghini Lanzador Lab: The Official Design and Drive Experience is being offered on metaverse virtual reality platform Roblox.

    It will offer a unique virtual 3D experience allowing armchair drivers to experience the future of high-performance driving first hand.

    A Lamborghini spokesperson said users will be able to experience the performance of the Lanzador before anyone else and learn about the brand's history.

    They can also explore a virtual replica of the official Lamborghini museum, design and customise their own digital Lanzador with Lamborghini’s personalisation programme and compete in virtual racing time trials with their ‘customised vehicle.

    The two door, four seater Lanzador is described as an “ultra GT,” grand tourer, is due to hit showrooms in 2028.

    OPS:Showing scenes from the Lamborghini Lanzador experience on Roblox.

    Picture supplied by Ferrari
    (FOTO: DUKAS/FERRARI PRESS)

     

  • Test drive new Lamborghini. in VR world years before it hits showrooms.
    DUKAS_164297498_FER
    Test drive new Lamborghini. in VR world years before it hits showrooms.
    Ferrari Press Agency

    Lanzador 1 

    Ref 15429

    01/01/2024

    See Ferrari pictures

    Pictures MUST credit: Lamborghini

    Lamborghini fans can now get the chance to test drive the Italian supercar company’s latest model , years before it goes on sale.

    People can get behind the wheel of the planned all electric Lanzador and choose their specifications including colour and interior trim, then climb behind the wheel — in a virtual world.

    The new immersive virtual experience, Lamborghini Lanzador Lab: The Official Design and Drive Experience is being offered on metaverse virtual reality platform Roblox.

    It will offer a unique virtual 3D experience allowing armchair drivers to experience the future of high-performance driving first hand.

    A Lamborghini spokesperson said users will be able to experience the performance of the Lanzador before anyone else and learn about the brand's history.

    They can also explore a virtual replica of the official Lamborghini museum, design and customise their own digital Lanzador with Lamborghini’s personalisation programme and compete in virtual racing time trials with their ‘customised vehicle.

    The two door, four seater Lanzador is described as an “ultra GT,” grand tourer, is due to hit showrooms in 2028.

    OPS:Showing scenes from the Lamborghini Lanzador experience on Roblox.

    Picture supplied by Ferrari
    (FOTO: DUKAS/FERRARI PRESS)

     

  • Test drive new Lamborghini. in VR world years before it hits showrooms.
    DUKAS_164297497_FER
    Test drive new Lamborghini. in VR world years before it hits showrooms.
    Ferrari Press Agency

    Lanzador 1 

    Ref 15429

    01/01/2024

    See Ferrari pictures

    Pictures MUST credit: Lamborghini

    Lamborghini fans can now get the chance to test drive the Italian supercar company’s latest model , years before it goes on sale.

    People can get behind the wheel of the planned all electric Lanzador and choose their specifications including colour and interior trim, then climb behind the wheel — in a virtual world.

    The new immersive virtual experience, Lamborghini Lanzador Lab: The Official Design and Drive Experience is being offered on metaverse virtual reality platform Roblox.

    It will offer a unique virtual 3D experience allowing armchair drivers to experience the future of high-performance driving first hand.

    A Lamborghini spokesperson said users will be able to experience the performance of the Lanzador before anyone else and learn about the brand's history.

    They can also explore a virtual replica of the official Lamborghini museum, design and customise their own digital Lanzador with Lamborghini’s personalisation programme and compete in virtual racing time trials with their ‘customised vehicle.

    The two door, four seater Lanzador is described as an “ultra GT,” grand tourer, is due to hit showrooms in 2028.

    OPS:Showing scenes from the Lamborghini Lanzador experience on Roblox.Customising the interior

    Picture supplied by Ferrari
    (FOTO: DUKAS/FERRARI PRESS)

     

  • Test drive new Lamborghini. in VR world years before it hits showrooms.
    DUKAS_164297496_FER
    Test drive new Lamborghini. in VR world years before it hits showrooms.
    Ferrari Press Agency

    Lanzador 1 

    Ref 15429

    01/01/2024

    See Ferrari pictures

    Pictures MUST credit: Lamborghini

    Lamborghini fans can now get the chance to test drive the Italian supercar company’s latest model , years before it goes on sale.

    People can get behind the wheel of the planned all electric Lanzador and choose their specifications including colour and interior trim, then climb behind the wheel — in a virtual world.

    The new immersive virtual experience, Lamborghini Lanzador Lab: The Official Design and Drive Experience is being offered on metaverse virtual reality platform Roblox.

    It will offer a unique virtual 3D experience allowing armchair drivers to experience the future of high-performance driving first hand.

    A Lamborghini spokesperson said users will be able to experience the performance of the Lanzador before anyone else and learn about the brand's history.

    They can also explore a virtual replica of the official Lamborghini museum, design and customise their own digital Lanzador with Lamborghini’s personalisation programme and compete in virtual racing time trials with their ‘customised vehicle.

    The two door, four seater Lanzador is described as an “ultra GT,” grand tourer, is due to hit showrooms in 2028.

    OPS:Showing scenes from the Lamborghini Lanzador experience on Roblox.

    Picture supplied by Ferrari
    (FOTO: DUKAS/FERRARI PRESS)

     

  • Test drive new Lamborghini. in VR world years before it hits showrooms.
    DUKAS_164297495_FER
    Test drive new Lamborghini. in VR world years before it hits showrooms.
    Ferrari Press Agency

    Lanzador 1 

    Ref 15429

    01/01/2024

    See Ferrari pictures

    Pictures MUST credit: Lamborghini

    Lamborghini fans can now get the chance to test drive the Italian supercar company’s latest model , years before it goes on sale.

    People can get behind the wheel of the planned all electric Lanzador and choose their specifications including colour and interior trim, then climb behind the wheel — in a virtual world.

    The new immersive virtual experience, Lamborghini Lanzador Lab: The Official Design and Drive Experience is being offered on metaverse virtual reality platform Roblox.

    It will offer a unique virtual 3D experience allowing armchair drivers to experience the future of high-performance driving first hand.

    A Lamborghini spokesperson said users will be able to experience the performance of the Lanzador before anyone else and learn about the brand's history.

    They can also explore a virtual replica of the official Lamborghini museum, design and customise their own digital Lanzador with Lamborghini’s personalisation programme and compete in virtual racing time trials with their ‘customised vehicle.

    The two door, four seater Lanzador is described as an “ultra GT,” grand tourer, is due to hit showrooms in 2028.

    OPS:Showing scenes from the Lamborghini Lanzador experience on Roblox. Customising the seats

    Picture supplied by Ferrari
    (FOTO: DUKAS/FERRARI PRESS)

     

  • Test drive new Lamborghini. in VR world years before it hits showrooms.
    DUKAS_164297494_FER
    Test drive new Lamborghini. in VR world years before it hits showrooms.
    Ferrari Press Agency

    Lanzador 1 

    Ref 15429

    01/01/2024

    See Ferrari pictures

    Pictures MUST credit: Lamborghini

    Lamborghini fans can now get the chance to test drive the Italian supercar company’s latest model , years before it goes on sale.

    People can get behind the wheel of the planned all electric Lanzador and choose their specifications including colour and interior trim, then climb behind the wheel — in a virtual world.

    The new immersive virtual experience, Lamborghini Lanzador Lab: The Official Design and Drive Experience is being offered on metaverse virtual reality platform Roblox.

    It will offer a unique virtual 3D experience allowing armchair drivers to experience the future of high-performance driving first hand.

    A Lamborghini spokesperson said users will be able to experience the performance of the Lanzador before anyone else and learn about the brand's history.

    They can also explore a virtual replica of the official Lamborghini museum, design and customise their own digital Lanzador with Lamborghini’s personalisation programme and compete in virtual racing time trials with their ‘customised vehicle.

    The two door, four seater Lanzador is described as an “ultra GT,” grand tourer, is due to hit showrooms in 2028.

    OPS:Showing scenes from the Lamborghini Lanzador experience on Roblox.

    Picture supplied by Ferrari
    (FOTO: DUKAS/FERRARI PRESS)

     

  • Glove planning to bring touch and feel to virtual worlds  on a budget
    DUKAS_162225059_FER
    Glove planning to bring touch and feel to virtual worlds on a budget
    Ferrari Press Agency

    Haptic glove 1

    Ref 15245

    31/10/2023

    See Ferrari text

    Pictures must credit: Fluid Reality / Future Interfaces Group

    pair of gloves designed to bring realistic feel and touch sensations to virtual reality worlds in a lightweight form and on a budget, have been unveiled.

    To completely feel part of a VR game or walking in the metaverse, users need to feel the things about them, known as haptics.

    The equipment currently available for haptic immersion is bulky and expensive because they nearly all use actuators which are essentially mechanical muscles.

    These require large almost exo-skeleton like hand coverings and power packs.

    The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm. 

    These pads are low-profile at 5mm thick, require considerably less power to operate and are entirely self-contained, with no tubing or wires running to external infrastructure. 

    Multiple arrays can be built into a five-finger haptic glove that is untethered and lightweight , weighing just 207g, including all drive electronics and battery.

    The bubble-like pixels contain a fluid that fills and stretches them when activated. 

    Every pixel is a dedicated, electrically controlled pump only hundreds of microns thick. 

    OPS: The Fluid Reality self-contained haptic glove prototype in use in virtual reality. On the right the index finger pad of the glove shows which of the liquid inflating "pixels" are used in a touch test.Here it is lifting a rock


    Pictue supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS)

     

  • Glove planning to bring touch and feel to virtual worlds  on a budget
    DUKAS_162225058_FER
    Glove planning to bring touch and feel to virtual worlds on a budget
    Ferrari Press Agency

    Haptic glove 1

    Ref 15245

    31/10/2023

    See Ferrari text

    Pictures must credit: Fluid Reality / Future Interfaces Group

    pair of gloves designed to bring realistic feel and touch sensations to virtual reality worlds in a lightweight form and on a budget, have been unveiled.

    To completely feel part of a VR game or walking in the metaverse, users need to feel the things about them, known as haptics.

    The equipment currently available for haptic immersion is bulky and expensive because they nearly all use actuators which are essentially mechanical muscles.

    These require large almost exo-skeleton like hand coverings and power packs.

    The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm. 

    These pads are low-profile at 5mm thick, require considerably less power to operate and are entirely self-contained, with no tubing or wires running to external infrastructure. 

    Multiple arrays can be built into a five-finger haptic glove that is untethered and lightweight , weighing just 207g, including all drive electronics and battery.

    The bubble-like pixels contain a fluid that fills and stretches them when activated. 

    Every pixel is a dedicated, electrically controlled pump only hundreds of microns thick. 

    OPS: The Fluid Reality self-contained haptic glove prototype. Showing what's underneath it. The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm. The bubble-like pixels contain a fluid that fills and stretches them when activated. 
    Pictue supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS)

     

  • Glove planning to bring touch and feel to virtual worlds  on a budget
    DUKAS_162225052_FER
    Glove planning to bring touch and feel to virtual worlds on a budget
    Ferrari Press Agency

    Haptic glove 1

    Ref 15245

    31/10/2023

    See Ferrari text

    Pictures must credit: Fluid Reality / Future Interfaces Group

    pair of gloves designed to bring realistic feel and touch sensations to virtual reality worlds in a lightweight form and on a budget, have been unveiled.

    To completely feel part of a VR game or walking in the metaverse, users need to feel the things about them, known as haptics.

    The equipment currently available for haptic immersion is bulky and expensive because they nearly all use actuators which are essentially mechanical muscles.

    These require large almost exo-skeleton like hand coverings and power packs.

    The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm. 

    These pads are low-profile at 5mm thick, require considerably less power to operate and are entirely self-contained, with no tubing or wires running to external infrastructure. 

    Multiple arrays can be built into a five-finger haptic glove that is untethered and lightweight , weighing just 207g, including all drive electronics and battery.

    The bubble-like pixels contain a fluid that fills and stretches them when activated. 

    Every pixel is a dedicated, electrically controlled pump only hundreds of microns thick. 

    OPS: The Fluid Reality self-contained haptic glove prototype in use in virtual reality. On the right the index finger pad of the glove shows which of the liquid inflating "pixels" are used in a touch test. Here it is feeling the drips from a tap


    Pictue supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS)

     

  • Glove planning to bring touch and feel to virtual worlds  on a budget
    DUKAS_162225051_FER
    Glove planning to bring touch and feel to virtual worlds on a budget
    Ferrari Press Agency

    Haptic glove 1

    Ref 15245

    31/10/2023

    See Ferrari text

    Pictures must credit: Fluid Reality / Future Interfaces Group

    pair of gloves designed to bring realistic feel and touch sensations to virtual reality worlds in a lightweight form and on a budget, have been unveiled.

    To completely feel part of a VR game or walking in the metaverse, users need to feel the things about them, known as haptics.

    The equipment currently available for haptic immersion is bulky and expensive because they nearly all use actuators which are essentially mechanical muscles.

    These require large almost exo-skeleton like hand coverings and power packs.

    The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm. 

    These pads are low-profile at 5mm thick, require considerably less power to operate and are entirely self-contained, with no tubing or wires running to external infrastructure. 

    Multiple arrays can be built into a five-finger haptic glove that is untethered and lightweight , weighing just 207g, including all drive electronics and battery.

    The bubble-like pixels contain a fluid that fills and stretches them when activated. 

    Every pixel is a dedicated, electrically controlled pump only hundreds of microns thick. 

    OPS: The Fluid Reality self-contained haptic glove prototype in use in virtual reality. On the right the index finger pad of the glove shows which of the liquid inflating "pixels" are used in a touch test.Here it is feeling a charge from an electrical socket


    Pictue supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS)

     

  • Glove planning to bring touch and feel to virtual worlds  on a budget
    DUKAS_162225050_FER
    Glove planning to bring touch and feel to virtual worlds on a budget
    Ferrari Press Agency

    Haptic glove 1

    Ref 15245

    31/10/2023

    See Ferrari text

    Pictures must credit: Fluid Reality / Future Interfaces Group

    pair of gloves designed to bring realistic feel and touch sensations to virtual reality worlds in a lightweight form and on a budget, have been unveiled.

    To completely feel part of a VR game or walking in the metaverse, users need to feel the things about them, known as haptics.

    The equipment currently available for haptic immersion is bulky and expensive because they nearly all use actuators which are essentially mechanical muscles.

    These require large almost exo-skeleton like hand coverings and power packs.

    The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm. 

    These pads are low-profile at 5mm thick, require considerably less power to operate and are entirely self-contained, with no tubing or wires running to external infrastructure. 

    Multiple arrays can be built into a five-finger haptic glove that is untethered and lightweight , weighing just 207g, including all drive electronics and battery.

    The bubble-like pixels contain a fluid that fills and stretches them when activated. 

    Every pixel is a dedicated, electrically controlled pump only hundreds of microns thick. 

    OPS: The Fluid Reality self-contained haptic glove prototype in use in virtual reality. On the right the index finger pad of the glove shows which of the liquid inflating "pixels" are used in a touch test.Here it is pressing down and feeling the tension from a metal spring


    Pictue supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS)

     

  • Glove planning to bring touch and feel to virtual worlds  on a budget
    DUKAS_162225049_FER
    Glove planning to bring touch and feel to virtual worlds on a budget
    Ferrari Press Agency

    Haptic glove 1

    Ref 15245

    31/10/2023

    See Ferrari text

    Pictures must credit: Fluid Reality / Future Interfaces Group

    pair of gloves designed to bring realistic feel and touch sensations to virtual reality worlds in a lightweight form and on a budget, have been unveiled.

    To completely feel part of a VR game or walking in the metaverse, users need to feel the things about them, known as haptics.

    The equipment currently available for haptic immersion is bulky and expensive because they nearly all use actuators which are essentially mechanical muscles.

    These require large almost exo-skeleton like hand coverings and power packs.

    The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm. 

    These pads are low-profile at 5mm thick, require considerably less power to operate and are entirely self-contained, with no tubing or wires running to external infrastructure. 

    Multiple arrays can be built into a five-finger haptic glove that is untethered and lightweight , weighing just 207g, including all drive electronics and battery.

    The bubble-like pixels contain a fluid that fills and stretches them when activated. 

    Every pixel is a dedicated, electrically controlled pump only hundreds of microns thick. 

    OPS: The Fluid Reality self-contained haptic glove prototype in use in virtual reality. On the right the index finger pad of the glove shows which of the liquid inflating "pixels" are used in a touch test.Here it is feeling a plastic water bottle


    Pictue supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS)

     

  • Glove planning to bring touch and feel to virtual worlds  on a budget
    DUKAS_162225048_FER
    Glove planning to bring touch and feel to virtual worlds on a budget
    Ferrari Press Agency

    Haptic glove 1

    Ref 15245

    31/10/2023

    See Ferrari text

    Pictures must credit: Fluid Reality / Future Interfaces Group

    pair of gloves designed to bring realistic feel and touch sensations to virtual reality worlds in a lightweight form and on a budget, have been unveiled.

    To completely feel part of a VR game or walking in the metaverse, users need to feel the things about them, known as haptics.

    The equipment currently available for haptic immersion is bulky and expensive because they nearly all use actuators which are essentially mechanical muscles.

    These require large almost exo-skeleton like hand coverings and power packs.

    The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm. 

    These pads are low-profile at 5mm thick, require considerably less power to operate and are entirely self-contained, with no tubing or wires running to external infrastructure. 

    Multiple arrays can be built into a five-finger haptic glove that is untethered and lightweight , weighing just 207g, including all drive electronics and battery.

    The bubble-like pixels contain a fluid that fills and stretches them when activated. 

    Every pixel is a dedicated, electrically controlled pump only hundreds of microns thick. 

    OPS: The Fluid Reality self-contained haptic glove prototype in use in virtual reality. On the right the index finger pad of the glove shows which of the liquid inflating "pixels" are used in a touch test.Here it is feeling a basketball.


    Pictue supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS)

     

  • Glove planning to bring touch and feel to virtual worlds  on a budget
    DUKAS_162225047_FER
    Glove planning to bring touch and feel to virtual worlds on a budget
    Ferrari Press Agency

    Haptic glove 1

    Ref 15245

    31/10/2023

    See Ferrari text

    Pictures must credit: Fluid Reality / Future Interfaces Group

    pair of gloves designed to bring realistic feel and touch sensations to virtual reality worlds in a lightweight form and on a budget, have been unveiled.

    To completely feel part of a VR game or walking in the metaverse, users need to feel the things about them, known as haptics.

    The equipment currently available for haptic immersion is bulky and expensive because they nearly all use actuators which are essentially mechanical muscles.

    These require large almost exo-skeleton like hand coverings and power packs.

    The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm. 

    These pads are low-profile at 5mm thick, require considerably less power to operate and are entirely self-contained, with no tubing or wires running to external infrastructure. 

    Multiple arrays can be built into a five-finger haptic glove that is untethered and lightweight , weighing just 207g, including all drive electronics and battery.

    The bubble-like pixels contain a fluid that fills and stretches them when activated. 

    Every pixel is a dedicated, electrically controlled pump only hundreds of microns thick. 

    OPS: The Fluid Reality self-contained haptic glove prototype in use in virtual reality. On the right the index finger pad of the glove shows which of the liquid inflating "pixels" are used in a touch test.Here it is lifting a wooden cube


    Pictue supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS)

     

  • Glove planning to bring touch and feel to virtual worlds  on a budget
    DUKAS_162225046_FER
    Glove planning to bring touch and feel to virtual worlds on a budget
    Ferrari Press Agency

    Haptic glove 1

    Ref 15245

    31/10/2023

    See Ferrari text

    Pictures must credit: Fluid Reality / Future Interfaces Group

    pair of gloves designed to bring realistic feel and touch sensations to virtual reality worlds in a lightweight form and on a budget, have been unveiled.

    To completely feel part of a VR game or walking in the metaverse, users need to feel the things about them, known as haptics.

    The equipment currently available for haptic immersion is bulky and expensive because they nearly all use actuators which are essentially mechanical muscles.

    These require large almost exo-skeleton like hand coverings and power packs.

    The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm. 

    These pads are low-profile at 5mm thick, require considerably less power to operate and are entirely self-contained, with no tubing or wires running to external infrastructure. 

    Multiple arrays can be built into a five-finger haptic glove that is untethered and lightweight , weighing just 207g, including all drive electronics and battery.

    The bubble-like pixels contain a fluid that fills and stretches them when activated. 

    Every pixel is a dedicated, electrically controlled pump only hundreds of microns thick. 

    OPS: The Fluid Reality self-contained haptic glove prototype in use in virtual reality. On the right the index finger pad of the glove shows which of the liquid inflating "pixels" are used in a touch test.Here it is feeling the styyrings on a virtual violin


    Pictue supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS)

     

  • Glove planning to bring touch and feel to virtual worlds  on a budget
    DUKAS_162225045_FER
    Glove planning to bring touch and feel to virtual worlds on a budget
    Ferrari Press Agency

    Haptic glove 1

    Ref 15245

    31/10/2023

    See Ferrari text

    Pictures must credit: Fluid Reality / Future Interfaces Group

    pair of gloves designed to bring realistic feel and touch sensations to virtual reality worlds in a lightweight form and on a budget, have been unveiled.

    To completely feel part of a VR game or walking in the metaverse, users need to feel the things about them, known as haptics.

    The equipment currently available for haptic immersion is bulky and expensive because they nearly all use actuators which are essentially mechanical muscles.

    These require large almost exo-skeleton like hand coverings and power packs.

    The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm. 

    These pads are low-profile at 5mm thick, require considerably less power to operate and are entirely self-contained, with no tubing or wires running to external infrastructure. 

    Multiple arrays can be built into a five-finger haptic glove that is untethered and lightweight , weighing just 207g, including all drive electronics and battery.

    The bubble-like pixels contain a fluid that fills and stretches them when activated. 

    Every pixel is a dedicated, electrically controlled pump only hundreds of microns thick. 

    OPS: The Fluid Reality self-contained haptic glove prototype. Showing what's underneath it. The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm. The bubble-like pixels contain a fluid that fills and stretches them when activated. 
    Pictue supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS)

     

  • Glove planning to bring touch and feel to virtual worlds  on a budget
    DUKAS_162225044_FER
    Glove planning to bring touch and feel to virtual worlds on a budget
    Ferrari Press Agency

    Haptic glove 1

    Ref 15245

    31/10/2023

    See Ferrari text

    Pictures must credit: Fluid Reality / Future Interfaces Group

    pair of gloves designed to bring realistic feel and touch sensations to virtual reality worlds in a lightweight form and on a budget, have been unveiled.

    To completely feel part of a VR game or walking in the metaverse, users need to feel the things about them, known as haptics.

    The equipment currently available for haptic immersion is bulky and expensive because they nearly all use actuators which are essentially mechanical muscles.

    These require large almost exo-skeleton like hand coverings and power packs.

    The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm. 

    These pads are low-profile at 5mm thick, require considerably less power to operate and are entirely self-contained, with no tubing or wires running to external infrastructure. 

    Multiple arrays can be built into a five-finger haptic glove that is untethered and lightweight , weighing just 207g, including all drive electronics and battery.

    The bubble-like pixels contain a fluid that fills and stretches them when activated. 

    Every pixel is a dedicated, electrically controlled pump only hundreds of microns thick. 

    OPS: The Fluid Reality self-contained haptic glove prototype. Showing what's underneath it. The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm. The bubble-like pixels contain a fluid that fills and stretches them when activated. 
    Pictue supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS)

     

  • Glove planning to bring touch and feel to virtual worlds  on a budget
    DUKAS_162225043_FER
    Glove planning to bring touch and feel to virtual worlds on a budget
    Ferrari Press Agency

    Haptic glove 1

    Ref 15245

    31/10/2023

    See Ferrari text

    Pictures must credit: Fluid Reality / Future Interfaces Group

    pair of gloves designed to bring realistic feel and touch sensations to virtual reality worlds in a lightweight form and on a budget, have been unveiled.

    To completely feel part of a VR game or walking in the metaverse, users need to feel the things about them, known as haptics.

    The equipment currently available for haptic immersion is bulky and expensive because they nearly all use actuators which are essentially mechanical muscles.

    These require large almost exo-skeleton like hand coverings and power packs.

    The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm. 

    These pads are low-profile at 5mm thick, require considerably less power to operate and are entirely self-contained, with no tubing or wires running to external infrastructure. 

    Multiple arrays can be built into a five-finger haptic glove that is untethered and lightweight , weighing just 207g, including all drive electronics and battery.

    The bubble-like pixels contain a fluid that fills and stretches them when activated. 

    Every pixel is a dedicated, electrically controlled pump only hundreds of microns thick. 

    OPS: The Fluid Reality self-contained haptic glove prototype. Showing what's underneath it. The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm. The bubble-like pixels contain a fluid that fills and stretches them when activated. 
    Pictue supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS)

     

  • Glove planning to bring touch and feel to virtual worlds  on a budget
    DUKAS_162225040_FER
    Glove planning to bring touch and feel to virtual worlds on a budget
    Ferrari Press Agency

    Haptic glove 1

    Ref 15245

    31/10/2023

    See Ferrari text

    Pictures must credit: Fluid Reality / Future Interfaces Group

    pair of gloves designed to bring realistic feel and touch sensations to virtual reality worlds in a lightweight form and on a budget, have been unveiled.

    To completely feel part of a VR game or walking in the metaverse, users need to feel the things about them, known as haptics.

    The equipment currently available for haptic immersion is bulky and expensive because they nearly all use actuators which are essentially mechanical muscles.

    These require large almost exo-skeleton like hand coverings and power packs.

    The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm. 

    These pads are low-profile at 5mm thick, require considerably less power to operate and are entirely self-contained, with no tubing or wires running to external infrastructure. 

    Multiple arrays can be built into a five-finger haptic glove that is untethered and lightweight , weighing just 207g, including all drive electronics and battery.

    The bubble-like pixels contain a fluid that fills and stretches them when activated. 

    Every pixel is a dedicated, electrically controlled pump only hundreds of microns thick. 

    OPS: The Fluid Reality self-contained haptic glove prototype

    Pictue supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS)

     

  • Glove planning to bring touch and feel to virtual worlds  on a budget
    DUKAS_162225039_FER
    Glove planning to bring touch and feel to virtual worlds on a budget
    Ferrari Press Agency

    Haptic glove 1

    Ref 15245

    31/10/2023

    See Ferrari text

    Pictures must credit: Fluid Reality / Future Interfaces Group

    pair of gloves designed to bring realistic feel and touch sensations to virtual reality worlds in a lightweight form and on a budget, have been unveiled.

    To completely feel part of a VR game or walking in the metaverse, users need to feel the things about them, known as haptics.

    The equipment currently available for haptic immersion is bulky and expensive because they nearly all use actuators which are essentially mechanical muscles.

    These require large almost exo-skeleton like hand coverings and power packs.

    The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm. 

    These pads are low-profile at 5mm thick, require considerably less power to operate and are entirely self-contained, with no tubing or wires running to external infrastructure. 

    Multiple arrays can be built into a five-finger haptic glove that is untethered and lightweight , weighing just 207g, including all drive electronics and battery.

    The bubble-like pixels contain a fluid that fills and stretches them when activated. 

    Every pixel is a dedicated, electrically controlled pump only hundreds of microns thick. 

    OPS: The Fluid Reality self-contained haptic glove prototype. Showing what's underneath it. The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm. The bubble-like pixels contain a fluid that fills and stretches them when activated. 
    Pictue supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS)

     

  • Glove planning to bring touch and feel to virtual worlds  on a budget
    DUKAS_162225037_FER
    Glove planning to bring touch and feel to virtual worlds on a budget
    Ferrari Press Agency

    Haptic glove 1

    Ref 15245

    31/10/2023

    See Ferrari text

    Pictures must credit: Fluid Reality / Future Interfaces Group

    pair of gloves designed to bring realistic feel and touch sensations to virtual reality worlds in a lightweight form and on a budget, have been unveiled.

    To completely feel part of a VR game or walking in the metaverse, users need to feel the things about them, known as haptics.

    The equipment currently available for haptic immersion is bulky and expensive because they nearly all use actuators which are essentially mechanical muscles.

    These require large almost exo-skeleton like hand coverings and power packs.

    The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm. 

    These pads are low-profile at 5mm thick, require considerably less power to operate and are entirely self-contained, with no tubing or wires running to external infrastructure. 

    Multiple arrays can be built into a five-finger haptic glove that is untethered and lightweight , weighing just 207g, including all drive electronics and battery.

    The bubble-like pixels contain a fluid that fills and stretches them when activated. 

    Every pixel is a dedicated, electrically controlled pump only hundreds of microns thick. 

    OPS: The Fluid Reality self-contained haptic glove prototype

    Pictue supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS)

     

  • Glove planning to bring touch and feel to virtual worlds  on a budget
    DUKAS_162225033_FER
    Glove planning to bring touch and feel to virtual worlds on a budget
    Ferrari Press Agency

    Haptic glove 1

    Ref 15245

    31/10/2023

    See Ferrari text

    Pictures must credit: Fluid Reality / Future Interfaces Group

    pair of gloves designed to bring realistic feel and touch sensations to virtual reality worlds in a lightweight form and on a budget, have been unveiled.

    To completely feel part of a VR game or walking in the metaverse, users need to feel the things about them, known as haptics.

    The equipment currently available for haptic immersion is bulky and expensive because they nearly all use actuators which are essentially mechanical muscles.

    These require large almost exo-skeleton like hand coverings and power packs.

    The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm. 

    These pads are low-profile at 5mm thick, require considerably less power to operate and are entirely self-contained, with no tubing or wires running to external infrastructure. 

    Multiple arrays can be built into a five-finger haptic glove that is untethered and lightweight , weighing just 207g, including all drive electronics and battery.

    The bubble-like pixels contain a fluid that fills and stretches them when activated. 

    Every pixel is a dedicated, electrically controlled pump only hundreds of microns thick. 

    OPS: The Fluid Reality self-contained haptic glove prototype in use in virtual reality. On the right the index finger pad of the glove shows which of the liquid inflating "pixels" are used in a touch test.Here it is feeling different surfaces ranging from metal, pimply skin and a range of fabrics


    Pictue supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS)

     

  • Glove planning to bring touch and feel to virtual worlds  on a budget
    DUKAS_162225032_FER
    Glove planning to bring touch and feel to virtual worlds on a budget
    Ferrari Press Agency

    Haptic glove 1

    Ref 15245

    31/10/2023

    See Ferrari text

    Pictures must credit: Fluid Reality / Future Interfaces Group

    pair of gloves designed to bring realistic feel and touch sensations to virtual reality worlds in a lightweight form and on a budget, have been unveiled.

    To completely feel part of a VR game or walking in the metaverse, users need to feel the things about them, known as haptics.

    The equipment currently available for haptic immersion is bulky and expensive because they nearly all use actuators which are essentially mechanical muscles.

    These require large almost exo-skeleton like hand coverings and power packs.

    The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm. 

    These pads are low-profile at 5mm thick, require considerably less power to operate and are entirely self-contained, with no tubing or wires running to external infrastructure. 

    Multiple arrays can be built into a five-finger haptic glove that is untethered and lightweight , weighing just 207g, including all drive electronics and battery.

    The bubble-like pixels contain a fluid that fills and stretches them when activated. 

    Every pixel is a dedicated, electrically controlled pump only hundreds of microns thick. 

    OPS: The Fluid Reality self-contained haptic glove prototype in use in virtual reality. On the right the index finger pad of the glove shows which of the liquid inflating "pixels" are used in a touch test.Here it is feeling the sharp edge of a box


    Pictue supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS)

     

  • Glove planning to bring touch and feel to virtual worlds  on a budget
    DUKAS_162225031_FER
    Glove planning to bring touch and feel to virtual worlds on a budget
    Ferrari Press Agency

    Haptic glove 1

    Ref 15245

    31/10/2023

    See Ferrari text

    Pictures must credit: Fluid Reality / Future Interfaces Group

    pair of gloves designed to bring realistic feel and touch sensations to virtual reality worlds in a lightweight form and on a budget, have been unveiled.

    To completely feel part of a VR game or walking in the metaverse, users need to feel the things about them, known as haptics.

    The equipment currently available for haptic immersion is bulky and expensive because they nearly all use actuators which are essentially mechanical muscles.

    These require large almost exo-skeleton like hand coverings and power packs.

    The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm. 

    These pads are low-profile at 5mm thick, require considerably less power to operate and are entirely self-contained, with no tubing or wires running to external infrastructure. 

    Multiple arrays can be built into a five-finger haptic glove that is untethered and lightweight , weighing just 207g, including all drive electronics and battery.

    The bubble-like pixels contain a fluid that fills and stretches them when activated. 

    Every pixel is a dedicated, electrically controlled pump only hundreds of microns thick. 

    OPS: The Fluid Reality self-contained haptic glove prototype. Showing what's underneath it. The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm. The bubble-like pixels contain a fluid that fills and stretches them when activated. 
    Pictue supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS)

     

  • Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
    DUKAS_161011981_FER
    Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
    Ferrari Press Agency 

    Zuckerberg 1

    Ref 15137

    29/09/2023

    See Ferrari text

    Pictures must credit: Lex Fridman

    Facebook founder Mark Zuckerberg has revealed the latest development in his planned metaverse virtual reality world — photo realistic avatars.

    Zuckerberg renamed his Facebook company Meta after unveiling his idea for a way to bring people together over the Internet using VR headsets tom pout people in the same room together.

    The first attempts showed cartoon-like avatars without legs and sparked ridicule from some sections of the tech world.

    But now the 39-year-old US tech billionaire has stunned with the new hyper realistic portrayal which he showed off in an interview with Lex Fridman , 40 , a computer scientist, podcaster, artificial intelligence researcher, and writer.

    The pair were hundreds of miles apart but appeared to be face to face in the same room.

    OPS: Mark Zuckerberg's realistic avatar chatting to Lex Fridman (left) the facial scan behind the avatar (centre) and wearing a headset for the interview.

    Picture supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS)

     

  • Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
    DUKAS_161011979_FER
    Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
    Ferrari Press Agency 

    Zuckerberg 1

    Ref 15137

    29/09/2023

    See Ferrari text

    Pictures must credit: Lex Fridman

    Facebook founder Mark Zuckerberg has revealed the latest development in his planned metaverse virtual reality world — photo realistic avatars.

    Zuckerberg renamed his Facebook company Meta after unveiling his idea for a way to bring people together over the Internet using VR headsets tom pout people in the same room together.

    The first attempts showed cartoon-like avatars without legs and sparked ridicule from some sections of the tech world.

    But now the 39-year-old US tech billionaire has stunned with the new hyper realistic portrayal which he showed off in an interview with Lex Fridman , 40 , a computer scientist, podcaster, artificial intelligence researcher, and writer.

    The pair were hundreds of miles apart but appeared to be face to face in the same room.

    OPS: Mark Zuckerberg's realistic avatar chatting to Lex Fridman (left) the facial scan behind the avatar (centre) and wearing a headset for the interview.

    Picture supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS)

     

  • Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
    DUKAS_161011976_FER
    Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
    Ferrari Press Agency 

    Zuckerberg 1

    Ref 15137

    29/09/2023

    See Ferrari text

    Pictures must credit: Lex Fridman

    Facebook founder Mark Zuckerberg has revealed the latest development in his planned metaverse virtual reality world — photo realistic avatars.

    Zuckerberg renamed his Facebook company Meta after unveiling his idea for a way to bring people together over the Internet using VR headsets tom pout people in the same room together.

    The first attempts showed cartoon-like avatars without legs and sparked ridicule from some sections of the tech world.

    But now the 39-year-old US tech billionaire has stunned with the new hyper realistic portrayal which he showed off in an interview with Lex Fridman , 40 , a computer scientist, podcaster, artificial intelligence researcher, and writer.

    The pair were hundreds of miles apart but appeared to be face to face in the same room.

    OPS: Mark Zuckerberg's realistic avatar chatting to Lex Fridman (left) the facial scan behind the avatar (centre) and wearing a headset for the interview.

    Picture supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS)

     

  • Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
    DUKAS_161011972_FER
    Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
    Ferrari Press Agency 

    Zuckerberg 1

    Ref 15137

    29/09/2023

    See Ferrari text

    Pictures must credit: Lex Fridman

    Facebook founder Mark Zuckerberg has revealed the latest development in his planned metaverse virtual reality world — photo realistic avatars.

    Zuckerberg renamed his Facebook company Meta after unveiling his idea for a way to bring people together over the Internet using VR headsets tom pout people in the same room together.

    The first attempts showed cartoon-like avatars without legs and sparked ridicule from some sections of the tech world.

    But now the 39-year-old US tech billionaire has stunned with the new hyper realistic portrayal which he showed off in an interview with Lex Fridman , 40 , a computer scientist, podcaster, artificial intelligence researcher, and writer.

    The pair were hundreds of miles apart but appeared to be face to face in the same room.

    OPS: Lex Fridman and Mark Zuckerberg's realistic avatars in coversation.

    Picture supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS)

     

  • Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
    DUKAS_161011971_FER
    Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
    Ferrari Press Agency 

    Zuckerberg 1

    Ref 15137

    29/09/2023

    See Ferrari text

    Pictures must credit: Lex Fridman

    Facebook founder Mark Zuckerberg has revealed the latest development in his planned metaverse virtual reality world — photo realistic avatars.

    Zuckerberg renamed his Facebook company Meta after unveiling his idea for a way to bring people together over the Internet using VR headsets tom pout people in the same room together.

    The first attempts showed cartoon-like avatars without legs and sparked ridicule from some sections of the tech world.

    But now the 39-year-old US tech billionaire has stunned with the new hyper realistic portrayal which he showed off in an interview with Lex Fridman , 40 , a computer scientist, podcaster, artificial intelligence researcher, and writer.

    The pair were hundreds of miles apart but appeared to be face to face in the same room.

    OPS: Lex Fridman and Mark Zuckerberg's realistic avatars in coversation.

    Picture supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS)

     

  • Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
    DUKAS_161011965_FER
    Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
    Ferrari Press Agency 

    Zuckerberg 1

    Ref 15137

    29/09/2023

    See Ferrari text

    Pictures must credit: Lex Fridman

    Facebook founder Mark Zuckerberg has revealed the latest development in his planned metaverse virtual reality world — photo realistic avatars.

    Zuckerberg renamed his Facebook company Meta after unveiling his idea for a way to bring people together over the Internet using VR headsets tom pout people in the same room together.

    The first attempts showed cartoon-like avatars without legs and sparked ridicule from some sections of the tech world.

    But now the 39-year-old US tech billionaire has stunned with the new hyper realistic portrayal which he showed off in an interview with Lex Fridman , 40 , a computer scientist, podcaster, artificial intelligence researcher, and writer.

    The pair were hundreds of miles apart but appeared to be face to face in the same room.

    OPS: Mark Zuckerberg 's photorealistic avatar

    Picture supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS)

     

  • Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
    DUKAS_161011964_FER
    Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
    Ferrari Press Agency 

    Zuckerberg 1

    Ref 15137

    29/09/2023

    See Ferrari text

    Pictures must credit: Lex Fridman

    Facebook founder Mark Zuckerberg has revealed the latest development in his planned metaverse virtual reality world — photo realistic avatars.

    Zuckerberg renamed his Facebook company Meta after unveiling his idea for a way to bring people together over the Internet using VR headsets tom pout people in the same room together.

    The first attempts showed cartoon-like avatars without legs and sparked ridicule from some sections of the tech world.

    But now the 39-year-old US tech billionaire has stunned with the new hyper realistic portrayal which he showed off in an interview with Lex Fridman , 40 , a computer scientist, podcaster, artificial intelligence researcher, and writer.

    The pair were hundreds of miles apart but appeared to be face to face in the same room.

    OPS: Mark Zuckerberg 's photorealistic avatar

    Picture supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS)

     

  • Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
    DUKAS_161011961_FER
    Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
    Ferrari Press Agency 

    Zuckerberg 1

    Ref 15137

    29/09/2023

    See Ferrari text

    Pictures must credit: Lex Fridman

    Facebook founder Mark Zuckerberg has revealed the latest development in his planned metaverse virtual reality world — photo realistic avatars.

    Zuckerberg renamed his Facebook company Meta after unveiling his idea for a way to bring people together over the Internet using VR headsets tom pout people in the same room together.

    The first attempts showed cartoon-like avatars without legs and sparked ridicule from some sections of the tech world.

    But now the 39-year-old US tech billionaire has stunned with the new hyper realistic portrayal which he showed off in an interview with Lex Fridman , 40 , a computer scientist, podcaster, artificial intelligence researcher, and writer.

    The pair were hundreds of miles apart but appeared to be face to face in the same room.

    OPS: Lex Fridman's realistic avatar chatting to Lex Fridman (right) the facial scan behind the avatar (centre) and wearing a headset for the interview (left)

    Picture supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS)

     

  • Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
    DUKAS_161011959_FER
    Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
    Ferrari Press Agency 

    Zuckerberg 1

    Ref 15137

    29/09/2023

    See Ferrari text

    Pictures must credit: Lex Fridman

    Facebook founder Mark Zuckerberg has revealed the latest development in his planned metaverse virtual reality world — photo realistic avatars.

    Zuckerberg renamed his Facebook company Meta after unveiling his idea for a way to bring people together over the Internet using VR headsets tom pout people in the same room together.

    The first attempts showed cartoon-like avatars without legs and sparked ridicule from some sections of the tech world.

    But now the 39-year-old US tech billionaire has stunned with the new hyper realistic portrayal which he showed off in an interview with Lex Fridman , 40 , a computer scientist, podcaster, artificial intelligence researcher, and writer.

    The pair were hundreds of miles apart but appeared to be face to face in the same room.

    OPS: Lex Fridman's realistic avatar chatting to Lex Fridman (right) the facial scan behind the avatar (centre) and wearing a headset for the interview (left)

    Picture supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS)

     

  • Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
    DUKAS_161011957_FER
    Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
    Ferrari Press Agency 

    Zuckerberg 1

    Ref 15137

    29/09/2023

    See Ferrari text

    Pictures must credit: Lex Fridman

    Facebook founder Mark Zuckerberg has revealed the latest development in his planned metaverse virtual reality world — photo realistic avatars.

    Zuckerberg renamed his Facebook company Meta after unveiling his idea for a way to bring people together over the Internet using VR headsets tom pout people in the same room together.

    The first attempts showed cartoon-like avatars without legs and sparked ridicule from some sections of the tech world.

    But now the 39-year-old US tech billionaire has stunned with the new hyper realistic portrayal which he showed off in an interview with Lex Fridman , 40 , a computer scientist, podcaster, artificial intelligence researcher, and writer.

    The pair were hundreds of miles apart but appeared to be face to face in the same room.

    OPS: Mark Zuckerberg wearing a headset for his photorealistic virtual reality converrsation with Lex Fridman

    Picture supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS)

     

  • Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
    DUKAS_161011950_FER
    Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
    Ferrari Press Agency 

    Zuckerberg 1

    Ref 15137

    29/09/2023

    See Ferrari text

    Pictures must credit: Lex Fridman

    Facebook founder Mark Zuckerberg has revealed the latest development in his planned metaverse virtual reality world — photo realistic avatars.

    Zuckerberg renamed his Facebook company Meta after unveiling his idea for a way to bring people together over the Internet using VR headsets tom pout people in the same room together.

    The first attempts showed cartoon-like avatars without legs and sparked ridicule from some sections of the tech world.

    But now the 39-year-old US tech billionaire has stunned with the new hyper realistic portrayal which he showed off in an interview with Lex Fridman , 40 , a computer scientist, podcaster, artificial intelligence researcher, and writer.

    The pair were hundreds of miles apart but appeared to be face to face in the same room.

    OPS: Lex Fridman 's photorealistic avatar

    Picture supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS)

     

  • Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
    DUKAS_161011947_FER
    Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
    Ferrari Press Agency 

    Zuckerberg 1

    Ref 15137

    29/09/2023

    See Ferrari text

    Pictures must credit: Lex Fridman

    Facebook founder Mark Zuckerberg has revealed the latest development in his planned metaverse virtual reality world — photo realistic avatars.

    Zuckerberg renamed his Facebook company Meta after unveiling his idea for a way to bring people together over the Internet using VR headsets tom pout people in the same room together.

    The first attempts showed cartoon-like avatars without legs and sparked ridicule from some sections of the tech world.

    But now the 39-year-old US tech billionaire has stunned with the new hyper realistic portrayal which he showed off in an interview with Lex Fridman , 40 , a computer scientist, podcaster, artificial intelligence researcher, and writer.

    The pair were hundreds of miles apart but appeared to be face to face in the same room.

    OPS: Lex Fridman 's photorealistic avatar

    Picture supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS)

     

  • Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
    DUKAS_161011942_FER
    Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
    Ferrari Press Agency 

    Zuckerberg 1

    Ref 15137

    29/09/2023

    See Ferrari text

    Pictures must credit: Lex Fridman

    Facebook founder Mark Zuckerberg has revealed the latest development in his planned metaverse virtual reality world — photo realistic avatars.

    Zuckerberg renamed his Facebook company Meta after unveiling his idea for a way to bring people together over the Internet using VR headsets tom pout people in the same room together.

    The first attempts showed cartoon-like avatars without legs and sparked ridicule from some sections of the tech world.

    But now the 39-year-old US tech billionaire has stunned with the new hyper realistic portrayal which he showed off in an interview with Lex Fridman , 40 , a computer scientist, podcaster, artificial intelligence researcher, and writer.

    The pair were hundreds of miles apart but appeared to be face to face in the same room.

    OPS: Mark Zuckerberg wearing a headset for his photorealistic virtual reality converrsation with Lex Fridman

    Picture supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS)

     

  • Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
    DUKAS_161011940_FER
    Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
    Ferrari Press Agency 

    Zuckerberg 1

    Ref 15137

    29/09/2023

    See Ferrari text

    Pictures must credit: Lex Fridman

    Facebook founder Mark Zuckerberg has revealed the latest development in his planned metaverse virtual reality world — photo realistic avatars.

    Zuckerberg renamed his Facebook company Meta after unveiling his idea for a way to bring people together over the Internet using VR headsets tom pout people in the same room together.

    The first attempts showed cartoon-like avatars without legs and sparked ridicule from some sections of the tech world.

    But now the 39-year-old US tech billionaire has stunned with the new hyper realistic portrayal which he showed off in an interview with Lex Fridman , 40 , a computer scientist, podcaster, artificial intelligence researcher, and writer.

    The pair were hundreds of miles apart but appeared to be face to face in the same room.

    OPS: Mark Zuckerberg 's photorealistic avatar

    Picture supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS)

     

  • Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
    DUKAS_161011934_FER
    Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
    Ferrari Press Agency 

    Zuckerberg 1

    Ref 15137

    29/09/2023

    See Ferrari text

    Pictures must credit: Lex Fridman

    Facebook founder Mark Zuckerberg has revealed the latest development in his planned metaverse virtual reality world — photo realistic avatars.

    Zuckerberg renamed his Facebook company Meta after unveiling his idea for a way to bring people together over the Internet using VR headsets tom pout people in the same room together.

    The first attempts showed cartoon-like avatars without legs and sparked ridicule from some sections of the tech world.

    But now the 39-year-old US tech billionaire has stunned with the new hyper realistic portrayal which he showed off in an interview with Lex Fridman , 40 , a computer scientist, podcaster, artificial intelligence researcher, and writer.

    The pair were hundreds of miles apart but appeared to be face to face in the same room.

    OPS: Lex Fridman wearing a headset for his photorealistic virtual reality converrsation with Mark Zuckerberg

    Picture supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS)

     

  • New devices aiming to bring smells to virtual reality worlds.
    DUKAS_154768336_FER
    New devices aiming to bring smells to virtual reality worlds.
    Ferrari Press Agency
    Smell 1
    Ref 14766
    10/05/2023
    See Ferrari text
    Pictures must credit: Beihang University and the City University of Hong Kong

    Researchers say they have developed two devices to bring smells to virtual world’s such as the metaverse.

    One is a wearable odour generator that in prototype form fits on the upper lip just under the nose the other is in the form of a mask.

    While current VR headsets can simulate vision, sound, and touch, virtual worlds are still largely odourless.

    The first type can create two scents while the latter can create up to nine scents.

    Both contain scented wax that can be heated in about 1.44 seconds to release the desired scent in a localised area.

    The researchers from Beihang University in China and the City University of Hong Kong were able to generate 30 different scents.

    These included the herb rosemary, mojito, pancake, pineapple, and ginger.

    Another was the foul smelling fruit of the durian plant which has been described as the stench of raw sewage or rotting flesh.

    OPS: A volunteer wearing a mask that provides smells in a virtual reality world, sniffing a virtual flower.

    Picture supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS)

     

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