Your search:
95 result(s) in 0.13 s
-
DUKAS_164297532_FER
Test drive new Lamborghini. in VR world years before it hits showrooms.
Ferrari Press Agency
Lanzador 1
Ref 15429
01/01/2024
See Ferrari pictures
Pictures MUST credit: Lamborghini
Lamborghini fans can now get the chance to test drive the Italian supercar company’s latest model , years before it goes on sale.
People can get behind the wheel of the planned all electric Lanzador and choose their specifications including colour and interior trim, then climb behind the wheel — in a virtual world.
The new immersive virtual experience, Lamborghini Lanzador Lab: The Official Design and Drive Experience is being offered on metaverse virtual reality platform Roblox.
It will offer a unique virtual 3D experience allowing armchair drivers to experience the future of high-performance driving first hand.
A Lamborghini spokesperson said users will be able to experience the performance of the Lanzador before anyone else and learn about the brand's history.
They can also explore a virtual replica of the official Lamborghini museum, design and customise their own digital Lanzador with Lamborghini’s personalisation programme and compete in virtual racing time trials with their ‘customised vehicle.
The two door, four seater Lanzador is described as an “ultra GT,” grand tourer, is due to hit showrooms in 2028.
OPS:Showing scenes from the Lamborghini Lanzador experience on Roblox.
Picture supplied by Ferrari
(FOTO: DUKAS/FERRARI PRESS) -
DUKAS_164297531_FER
Test drive new Lamborghini. in VR world years before it hits showrooms.
Ferrari Press Agency
Lanzador 1
Ref 15429
01/01/2024
See Ferrari pictures
Pictures MUST credit: Lamborghini
Lamborghini fans can now get the chance to test drive the Italian supercar company’s latest model , years before it goes on sale.
People can get behind the wheel of the planned all electric Lanzador and choose their specifications including colour and interior trim, then climb behind the wheel — in a virtual world.
The new immersive virtual experience, Lamborghini Lanzador Lab: The Official Design and Drive Experience is being offered on metaverse virtual reality platform Roblox.
It will offer a unique virtual 3D experience allowing armchair drivers to experience the future of high-performance driving first hand.
A Lamborghini spokesperson said users will be able to experience the performance of the Lanzador before anyone else and learn about the brand's history.
They can also explore a virtual replica of the official Lamborghini museum, design and customise their own digital Lanzador with Lamborghini’s personalisation programme and compete in virtual racing time trials with their ‘customised vehicle.
The two door, four seater Lanzador is described as an “ultra GT,” grand tourer, is due to hit showrooms in 2028.
OPS:Showing scenes from the Lamborghini Lanzador experience on Roblox.
Picture supplied by Ferrari
(FOTO: DUKAS/FERRARI PRESS) -
DUKAS_164297530_FER
Test drive new Lamborghini. in VR world years before it hits showrooms.
Ferrari Press Agency
Lanzador 1
Ref 15429
01/01/2024
See Ferrari pictures
Pictures MUST credit: Lamborghini
Lamborghini fans can now get the chance to test drive the Italian supercar company’s latest model , years before it goes on sale.
People can get behind the wheel of the planned all electric Lanzador and choose their specifications including colour and interior trim, then climb behind the wheel — in a virtual world.
The new immersive virtual experience, Lamborghini Lanzador Lab: The Official Design and Drive Experience is being offered on metaverse virtual reality platform Roblox.
It will offer a unique virtual 3D experience allowing armchair drivers to experience the future of high-performance driving first hand.
A Lamborghini spokesperson said users will be able to experience the performance of the Lanzador before anyone else and learn about the brand's history.
They can also explore a virtual replica of the official Lamborghini museum, design and customise their own digital Lanzador with Lamborghini’s personalisation programme and compete in virtual racing time trials with their ‘customised vehicle.
The two door, four seater Lanzador is described as an “ultra GT,” grand tourer, is due to hit showrooms in 2028.
OPS:Showing scenes from the Lamborghini Lanzador experience on Roblox.
Picture supplied by Ferrari
(FOTO: DUKAS/FERRARI PRESS) -
DUKAS_164297529_FER
Test drive new Lamborghini. in VR world years before it hits showrooms.
Ferrari Press Agency
Lanzador 1
Ref 15429
01/01/2024
See Ferrari pictures
Pictures MUST credit: Lamborghini
Lamborghini fans can now get the chance to test drive the Italian supercar company’s latest model , years before it goes on sale.
People can get behind the wheel of the planned all electric Lanzador and choose their specifications including colour and interior trim, then climb behind the wheel — in a virtual world.
The new immersive virtual experience, Lamborghini Lanzador Lab: The Official Design and Drive Experience is being offered on metaverse virtual reality platform Roblox.
It will offer a unique virtual 3D experience allowing armchair drivers to experience the future of high-performance driving first hand.
A Lamborghini spokesperson said users will be able to experience the performance of the Lanzador before anyone else and learn about the brand's history.
They can also explore a virtual replica of the official Lamborghini museum, design and customise their own digital Lanzador with Lamborghini’s personalisation programme and compete in virtual racing time trials with their ‘customised vehicle.
The two door, four seater Lanzador is described as an “ultra GT,” grand tourer, is due to hit showrooms in 2028.
OPS:Showing scenes from the Lamborghini Lanzador experience on Roblox.
Picture supplied by Ferrari
(FOTO: DUKAS/FERRARI PRESS) -
DUKAS_164297528_FER
Test drive new Lamborghini. in VR world years before it hits showrooms.
Ferrari Press Agency
Lanzador 1
Ref 15429
01/01/2024
See Ferrari pictures
Pictures MUST credit: Lamborghini
Lamborghini fans can now get the chance to test drive the Italian supercar company’s latest model , years before it goes on sale.
People can get behind the wheel of the planned all electric Lanzador and choose their specifications including colour and interior trim, then climb behind the wheel — in a virtual world.
The new immersive virtual experience, Lamborghini Lanzador Lab: The Official Design and Drive Experience is being offered on metaverse virtual reality platform Roblox.
It will offer a unique virtual 3D experience allowing armchair drivers to experience the future of high-performance driving first hand.
A Lamborghini spokesperson said users will be able to experience the performance of the Lanzador before anyone else and learn about the brand's history.
They can also explore a virtual replica of the official Lamborghini museum, design and customise their own digital Lanzador with Lamborghini’s personalisation programme and compete in virtual racing time trials with their ‘customised vehicle.
The two door, four seater Lanzador is described as an “ultra GT,” grand tourer, is due to hit showrooms in 2028.
OPS:Showing scenes from the Lamborghini Lanzador experience on Roblox.Customising the exterior
Picture supplied by Ferrari
(FOTO: DUKAS/FERRARI PRESS) -
DUKAS_164297504_FER
Test drive new Lamborghini. in VR world years before it hits showrooms.
Ferrari Press Agency
Lanzador 1
Ref 15429
01/01/2024
See Ferrari pictures
Pictures MUST credit: Lamborghini
Lamborghini fans can now get the chance to test drive the Italian supercar company’s latest model , years before it goes on sale.
People can get behind the wheel of the planned all electric Lanzador and choose their specifications including colour and interior trim, then climb behind the wheel — in a virtual world.
The new immersive virtual experience, Lamborghini Lanzador Lab: The Official Design and Drive Experience is being offered on metaverse virtual reality platform Roblox.
It will offer a unique virtual 3D experience allowing armchair drivers to experience the future of high-performance driving first hand.
A Lamborghini spokesperson said users will be able to experience the performance of the Lanzador before anyone else and learn about the brand's history.
They can also explore a virtual replica of the official Lamborghini museum, design and customise their own digital Lanzador with Lamborghini’s personalisation programme and compete in virtual racing time trials with their ‘customised vehicle.
The two door, four seater Lanzador is described as an “ultra GT,” grand tourer, is due to hit showrooms in 2028.
OPS:Showing scenes from the Lamborghini Lanzador experience on Roblox.For the “ultra-Lamborghini fans”, the experience offers a limited-edition Lamborghini bull ’s head sculpture inspired by the brand’s bull badge logo.
Three will be available for sale for the equivalent of around €5.400 euros using Roblox’s own digital currency.
The three buyers will also get a real life tour of Lamborghini headquarters at Sant’Agata, Bolognese, Italy.
Picture supplied by Ferrari
(FOTO: DUKAS/FERRARI PRESS) -
DUKAS_164297503_FER
Test drive new Lamborghini. in VR world years before it hits showrooms.
Ferrari Press Agency
Lanzador 1
Ref 15429
01/01/2024
See Ferrari pictures
Pictures MUST credit: Lamborghini
Lamborghini fans can now get the chance to test drive the Italian supercar company’s latest model , years before it goes on sale.
People can get behind the wheel of the planned all electric Lanzador and choose their specifications including colour and interior trim, then climb behind the wheel — in a virtual world.
The new immersive virtual experience, Lamborghini Lanzador Lab: The Official Design and Drive Experience is being offered on metaverse virtual reality platform Roblox.
It will offer a unique virtual 3D experience allowing armchair drivers to experience the future of high-performance driving first hand.
A Lamborghini spokesperson said users will be able to experience the performance of the Lanzador before anyone else and learn about the brand's history.
They can also explore a virtual replica of the official Lamborghini museum, design and customise their own digital Lanzador with Lamborghini’s personalisation programme and compete in virtual racing time trials with their ‘customised vehicle.
The two door, four seater Lanzador is described as an “ultra GT,” grand tourer, is due to hit showrooms in 2028.
OPS:Showing scenes from the Lamborghini Lanzador experience on Roblox.
Picture supplied by Ferrari
(FOTO: DUKAS/FERRARI PRESS) -
DUKAS_164297502_FER
Test drive new Lamborghini. in VR world years before it hits showrooms.
Ferrari Press Agency
Lanzador 1
Ref 15429
01/01/2024
See Ferrari pictures
Pictures MUST credit: Lamborghini
Lamborghini fans can now get the chance to test drive the Italian supercar company’s latest model , years before it goes on sale.
People can get behind the wheel of the planned all electric Lanzador and choose their specifications including colour and interior trim, then climb behind the wheel — in a virtual world.
The new immersive virtual experience, Lamborghini Lanzador Lab: The Official Design and Drive Experience is being offered on metaverse virtual reality platform Roblox.
It will offer a unique virtual 3D experience allowing armchair drivers to experience the future of high-performance driving first hand.
A Lamborghini spokesperson said users will be able to experience the performance of the Lanzador before anyone else and learn about the brand's history.
They can also explore a virtual replica of the official Lamborghini museum, design and customise their own digital Lanzador with Lamborghini’s personalisation programme and compete in virtual racing time trials with their ‘customised vehicle.
The two door, four seater Lanzador is described as an “ultra GT,” grand tourer, is due to hit showrooms in 2028.
OPS:Showing scenes from the Lamborghini Lanzador experience on Roblox.
Picture supplied by Ferrari
(FOTO: DUKAS/FERRARI PRESS) -
DUKAS_164297501_FER
Test drive new Lamborghini. in VR world years before it hits showrooms.
Ferrari Press Agency
Lanzador 1
Ref 15429
01/01/2024
See Ferrari pictures
Pictures MUST credit: Lamborghini
Lamborghini fans can now get the chance to test drive the Italian supercar company’s latest model , years before it goes on sale.
People can get behind the wheel of the planned all electric Lanzador and choose their specifications including colour and interior trim, then climb behind the wheel — in a virtual world.
The new immersive virtual experience, Lamborghini Lanzador Lab: The Official Design and Drive Experience is being offered on metaverse virtual reality platform Roblox.
It will offer a unique virtual 3D experience allowing armchair drivers to experience the future of high-performance driving first hand.
A Lamborghini spokesperson said users will be able to experience the performance of the Lanzador before anyone else and learn about the brand's history.
They can also explore a virtual replica of the official Lamborghini museum, design and customise their own digital Lanzador with Lamborghini’s personalisation programme and compete in virtual racing time trials with their ‘customised vehicle.
The two door, four seater Lanzador is described as an “ultra GT,” grand tourer, is due to hit showrooms in 2028.
OPS:Showing scenes from the Lamborghini Lanzador experience on Roblox.
Picture supplied by Ferrari
(FOTO: DUKAS/FERRARI PRESS) -
DUKAS_164297500_FER
Test drive new Lamborghini. in VR world years before it hits showrooms.
Ferrari Press Agency
Lanzador 1
Ref 15429
01/01/2024
See Ferrari pictures
Pictures MUST credit: Lamborghini
Lamborghini fans can now get the chance to test drive the Italian supercar company’s latest model , years before it goes on sale.
People can get behind the wheel of the planned all electric Lanzador and choose their specifications including colour and interior trim, then climb behind the wheel — in a virtual world.
The new immersive virtual experience, Lamborghini Lanzador Lab: The Official Design and Drive Experience is being offered on metaverse virtual reality platform Roblox.
It will offer a unique virtual 3D experience allowing armchair drivers to experience the future of high-performance driving first hand.
A Lamborghini spokesperson said users will be able to experience the performance of the Lanzador before anyone else and learn about the brand's history.
They can also explore a virtual replica of the official Lamborghini museum, design and customise their own digital Lanzador with Lamborghini’s personalisation programme and compete in virtual racing time trials with their ‘customised vehicle.
The two door, four seater Lanzador is described as an “ultra GT,” grand tourer, is due to hit showrooms in 2028.
OPS:Showing scenes from the Lamborghini Lanzador experience on Roblox.
Picture supplied by Ferrari
(FOTO: DUKAS/FERRARI PRESS) -
DUKAS_164297499_FER
Test drive new Lamborghini. in VR world years before it hits showrooms.
Ferrari Press Agency
Lanzador 1
Ref 15429
01/01/2024
See Ferrari pictures
Pictures MUST credit: Lamborghini
Lamborghini fans can now get the chance to test drive the Italian supercar company’s latest model , years before it goes on sale.
People can get behind the wheel of the planned all electric Lanzador and choose their specifications including colour and interior trim, then climb behind the wheel — in a virtual world.
The new immersive virtual experience, Lamborghini Lanzador Lab: The Official Design and Drive Experience is being offered on metaverse virtual reality platform Roblox.
It will offer a unique virtual 3D experience allowing armchair drivers to experience the future of high-performance driving first hand.
A Lamborghini spokesperson said users will be able to experience the performance of the Lanzador before anyone else and learn about the brand's history.
They can also explore a virtual replica of the official Lamborghini museum, design and customise their own digital Lanzador with Lamborghini’s personalisation programme and compete in virtual racing time trials with their ‘customised vehicle.
The two door, four seater Lanzador is described as an “ultra GT,” grand tourer, is due to hit showrooms in 2028.
OPS:Showing scenes from the Lamborghini Lanzador experience on Roblox.
Picture supplied by Ferrari
(FOTO: DUKAS/FERRARI PRESS) -
DUKAS_164297498_FER
Test drive new Lamborghini. in VR world years before it hits showrooms.
Ferrari Press Agency
Lanzador 1
Ref 15429
01/01/2024
See Ferrari pictures
Pictures MUST credit: Lamborghini
Lamborghini fans can now get the chance to test drive the Italian supercar company’s latest model , years before it goes on sale.
People can get behind the wheel of the planned all electric Lanzador and choose their specifications including colour and interior trim, then climb behind the wheel — in a virtual world.
The new immersive virtual experience, Lamborghini Lanzador Lab: The Official Design and Drive Experience is being offered on metaverse virtual reality platform Roblox.
It will offer a unique virtual 3D experience allowing armchair drivers to experience the future of high-performance driving first hand.
A Lamborghini spokesperson said users will be able to experience the performance of the Lanzador before anyone else and learn about the brand's history.
They can also explore a virtual replica of the official Lamborghini museum, design and customise their own digital Lanzador with Lamborghini’s personalisation programme and compete in virtual racing time trials with their ‘customised vehicle.
The two door, four seater Lanzador is described as an “ultra GT,” grand tourer, is due to hit showrooms in 2028.
OPS:Showing scenes from the Lamborghini Lanzador experience on Roblox.
Picture supplied by Ferrari
(FOTO: DUKAS/FERRARI PRESS) -
DUKAS_164297497_FER
Test drive new Lamborghini. in VR world years before it hits showrooms.
Ferrari Press Agency
Lanzador 1
Ref 15429
01/01/2024
See Ferrari pictures
Pictures MUST credit: Lamborghini
Lamborghini fans can now get the chance to test drive the Italian supercar company’s latest model , years before it goes on sale.
People can get behind the wheel of the planned all electric Lanzador and choose their specifications including colour and interior trim, then climb behind the wheel — in a virtual world.
The new immersive virtual experience, Lamborghini Lanzador Lab: The Official Design and Drive Experience is being offered on metaverse virtual reality platform Roblox.
It will offer a unique virtual 3D experience allowing armchair drivers to experience the future of high-performance driving first hand.
A Lamborghini spokesperson said users will be able to experience the performance of the Lanzador before anyone else and learn about the brand's history.
They can also explore a virtual replica of the official Lamborghini museum, design and customise their own digital Lanzador with Lamborghini’s personalisation programme and compete in virtual racing time trials with their ‘customised vehicle.
The two door, four seater Lanzador is described as an “ultra GT,” grand tourer, is due to hit showrooms in 2028.
OPS:Showing scenes from the Lamborghini Lanzador experience on Roblox.Customising the interior
Picture supplied by Ferrari
(FOTO: DUKAS/FERRARI PRESS) -
DUKAS_164297496_FER
Test drive new Lamborghini. in VR world years before it hits showrooms.
Ferrari Press Agency
Lanzador 1
Ref 15429
01/01/2024
See Ferrari pictures
Pictures MUST credit: Lamborghini
Lamborghini fans can now get the chance to test drive the Italian supercar company’s latest model , years before it goes on sale.
People can get behind the wheel of the planned all electric Lanzador and choose their specifications including colour and interior trim, then climb behind the wheel — in a virtual world.
The new immersive virtual experience, Lamborghini Lanzador Lab: The Official Design and Drive Experience is being offered on metaverse virtual reality platform Roblox.
It will offer a unique virtual 3D experience allowing armchair drivers to experience the future of high-performance driving first hand.
A Lamborghini spokesperson said users will be able to experience the performance of the Lanzador before anyone else and learn about the brand's history.
They can also explore a virtual replica of the official Lamborghini museum, design and customise their own digital Lanzador with Lamborghini’s personalisation programme and compete in virtual racing time trials with their ‘customised vehicle.
The two door, four seater Lanzador is described as an “ultra GT,” grand tourer, is due to hit showrooms in 2028.
OPS:Showing scenes from the Lamborghini Lanzador experience on Roblox.
Picture supplied by Ferrari
(FOTO: DUKAS/FERRARI PRESS) -
DUKAS_164297495_FER
Test drive new Lamborghini. in VR world years before it hits showrooms.
Ferrari Press Agency
Lanzador 1
Ref 15429
01/01/2024
See Ferrari pictures
Pictures MUST credit: Lamborghini
Lamborghini fans can now get the chance to test drive the Italian supercar company’s latest model , years before it goes on sale.
People can get behind the wheel of the planned all electric Lanzador and choose their specifications including colour and interior trim, then climb behind the wheel — in a virtual world.
The new immersive virtual experience, Lamborghini Lanzador Lab: The Official Design and Drive Experience is being offered on metaverse virtual reality platform Roblox.
It will offer a unique virtual 3D experience allowing armchair drivers to experience the future of high-performance driving first hand.
A Lamborghini spokesperson said users will be able to experience the performance of the Lanzador before anyone else and learn about the brand's history.
They can also explore a virtual replica of the official Lamborghini museum, design and customise their own digital Lanzador with Lamborghini’s personalisation programme and compete in virtual racing time trials with their ‘customised vehicle.
The two door, four seater Lanzador is described as an “ultra GT,” grand tourer, is due to hit showrooms in 2028.
OPS:Showing scenes from the Lamborghini Lanzador experience on Roblox. Customising the seats
Picture supplied by Ferrari
(FOTO: DUKAS/FERRARI PRESS) -
DUKAS_164297494_FER
Test drive new Lamborghini. in VR world years before it hits showrooms.
Ferrari Press Agency
Lanzador 1
Ref 15429
01/01/2024
See Ferrari pictures
Pictures MUST credit: Lamborghini
Lamborghini fans can now get the chance to test drive the Italian supercar company’s latest model , years before it goes on sale.
People can get behind the wheel of the planned all electric Lanzador and choose their specifications including colour and interior trim, then climb behind the wheel — in a virtual world.
The new immersive virtual experience, Lamborghini Lanzador Lab: The Official Design and Drive Experience is being offered on metaverse virtual reality platform Roblox.
It will offer a unique virtual 3D experience allowing armchair drivers to experience the future of high-performance driving first hand.
A Lamborghini spokesperson said users will be able to experience the performance of the Lanzador before anyone else and learn about the brand's history.
They can also explore a virtual replica of the official Lamborghini museum, design and customise their own digital Lanzador with Lamborghini’s personalisation programme and compete in virtual racing time trials with their ‘customised vehicle.
The two door, four seater Lanzador is described as an “ultra GT,” grand tourer, is due to hit showrooms in 2028.
OPS:Showing scenes from the Lamborghini Lanzador experience on Roblox.
Picture supplied by Ferrari
(FOTO: DUKAS/FERRARI PRESS) -
DUKAS_162225059_FER
Glove planning to bring touch and feel to virtual worlds on a budget
Ferrari Press Agency
Haptic glove 1
Ref 15245
31/10/2023
See Ferrari text
Pictures must credit: Fluid Reality / Future Interfaces Group
pair of gloves designed to bring realistic feel and touch sensations to virtual reality worlds in a lightweight form and on a budget, have been unveiled.
To completely feel part of a VR game or walking in the metaverse, users need to feel the things about them, known as haptics.
The equipment currently available for haptic immersion is bulky and expensive because they nearly all use actuators which are essentially mechanical muscles.
These require large almost exo-skeleton like hand coverings and power packs.
The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm.
These pads are low-profile at 5mm thick, require considerably less power to operate and are entirely self-contained, with no tubing or wires running to external infrastructure.
Multiple arrays can be built into a five-finger haptic glove that is untethered and lightweight , weighing just 207g, including all drive electronics and battery.
The bubble-like pixels contain a fluid that fills and stretches them when activated.
Every pixel is a dedicated, electrically controlled pump only hundreds of microns thick.
OPS: The Fluid Reality self-contained haptic glove prototype in use in virtual reality. On the right the index finger pad of the glove shows which of the liquid inflating "pixels" are used in a touch test.Here it is lifting a rock
Pictue supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS) -
DUKAS_162225058_FER
Glove planning to bring touch and feel to virtual worlds on a budget
Ferrari Press Agency
Haptic glove 1
Ref 15245
31/10/2023
See Ferrari text
Pictures must credit: Fluid Reality / Future Interfaces Group
pair of gloves designed to bring realistic feel and touch sensations to virtual reality worlds in a lightweight form and on a budget, have been unveiled.
To completely feel part of a VR game or walking in the metaverse, users need to feel the things about them, known as haptics.
The equipment currently available for haptic immersion is bulky and expensive because they nearly all use actuators which are essentially mechanical muscles.
These require large almost exo-skeleton like hand coverings and power packs.
The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm.
These pads are low-profile at 5mm thick, require considerably less power to operate and are entirely self-contained, with no tubing or wires running to external infrastructure.
Multiple arrays can be built into a five-finger haptic glove that is untethered and lightweight , weighing just 207g, including all drive electronics and battery.
The bubble-like pixels contain a fluid that fills and stretches them when activated.
Every pixel is a dedicated, electrically controlled pump only hundreds of microns thick.
OPS: The Fluid Reality self-contained haptic glove prototype. Showing what's underneath it. The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm. The bubble-like pixels contain a fluid that fills and stretches them when activated.
Pictue supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS) -
DUKAS_162225052_FER
Glove planning to bring touch and feel to virtual worlds on a budget
Ferrari Press Agency
Haptic glove 1
Ref 15245
31/10/2023
See Ferrari text
Pictures must credit: Fluid Reality / Future Interfaces Group
pair of gloves designed to bring realistic feel and touch sensations to virtual reality worlds in a lightweight form and on a budget, have been unveiled.
To completely feel part of a VR game or walking in the metaverse, users need to feel the things about them, known as haptics.
The equipment currently available for haptic immersion is bulky and expensive because they nearly all use actuators which are essentially mechanical muscles.
These require large almost exo-skeleton like hand coverings and power packs.
The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm.
These pads are low-profile at 5mm thick, require considerably less power to operate and are entirely self-contained, with no tubing or wires running to external infrastructure.
Multiple arrays can be built into a five-finger haptic glove that is untethered and lightweight , weighing just 207g, including all drive electronics and battery.
The bubble-like pixels contain a fluid that fills and stretches them when activated.
Every pixel is a dedicated, electrically controlled pump only hundreds of microns thick.
OPS: The Fluid Reality self-contained haptic glove prototype in use in virtual reality. On the right the index finger pad of the glove shows which of the liquid inflating "pixels" are used in a touch test. Here it is feeling the drips from a tap
Pictue supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS) -
DUKAS_162225051_FER
Glove planning to bring touch and feel to virtual worlds on a budget
Ferrari Press Agency
Haptic glove 1
Ref 15245
31/10/2023
See Ferrari text
Pictures must credit: Fluid Reality / Future Interfaces Group
pair of gloves designed to bring realistic feel and touch sensations to virtual reality worlds in a lightweight form and on a budget, have been unveiled.
To completely feel part of a VR game or walking in the metaverse, users need to feel the things about them, known as haptics.
The equipment currently available for haptic immersion is bulky and expensive because they nearly all use actuators which are essentially mechanical muscles.
These require large almost exo-skeleton like hand coverings and power packs.
The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm.
These pads are low-profile at 5mm thick, require considerably less power to operate and are entirely self-contained, with no tubing or wires running to external infrastructure.
Multiple arrays can be built into a five-finger haptic glove that is untethered and lightweight , weighing just 207g, including all drive electronics and battery.
The bubble-like pixels contain a fluid that fills and stretches them when activated.
Every pixel is a dedicated, electrically controlled pump only hundreds of microns thick.
OPS: The Fluid Reality self-contained haptic glove prototype in use in virtual reality. On the right the index finger pad of the glove shows which of the liquid inflating "pixels" are used in a touch test.Here it is feeling a charge from an electrical socket
Pictue supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS) -
DUKAS_162225050_FER
Glove planning to bring touch and feel to virtual worlds on a budget
Ferrari Press Agency
Haptic glove 1
Ref 15245
31/10/2023
See Ferrari text
Pictures must credit: Fluid Reality / Future Interfaces Group
pair of gloves designed to bring realistic feel and touch sensations to virtual reality worlds in a lightweight form and on a budget, have been unveiled.
To completely feel part of a VR game or walking in the metaverse, users need to feel the things about them, known as haptics.
The equipment currently available for haptic immersion is bulky and expensive because they nearly all use actuators which are essentially mechanical muscles.
These require large almost exo-skeleton like hand coverings and power packs.
The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm.
These pads are low-profile at 5mm thick, require considerably less power to operate and are entirely self-contained, with no tubing or wires running to external infrastructure.
Multiple arrays can be built into a five-finger haptic glove that is untethered and lightweight , weighing just 207g, including all drive electronics and battery.
The bubble-like pixels contain a fluid that fills and stretches them when activated.
Every pixel is a dedicated, electrically controlled pump only hundreds of microns thick.
OPS: The Fluid Reality self-contained haptic glove prototype in use in virtual reality. On the right the index finger pad of the glove shows which of the liquid inflating "pixels" are used in a touch test.Here it is pressing down and feeling the tension from a metal spring
Pictue supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS) -
DUKAS_162225049_FER
Glove planning to bring touch and feel to virtual worlds on a budget
Ferrari Press Agency
Haptic glove 1
Ref 15245
31/10/2023
See Ferrari text
Pictures must credit: Fluid Reality / Future Interfaces Group
pair of gloves designed to bring realistic feel and touch sensations to virtual reality worlds in a lightweight form and on a budget, have been unveiled.
To completely feel part of a VR game or walking in the metaverse, users need to feel the things about them, known as haptics.
The equipment currently available for haptic immersion is bulky and expensive because they nearly all use actuators which are essentially mechanical muscles.
These require large almost exo-skeleton like hand coverings and power packs.
The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm.
These pads are low-profile at 5mm thick, require considerably less power to operate and are entirely self-contained, with no tubing or wires running to external infrastructure.
Multiple arrays can be built into a five-finger haptic glove that is untethered and lightweight , weighing just 207g, including all drive electronics and battery.
The bubble-like pixels contain a fluid that fills and stretches them when activated.
Every pixel is a dedicated, electrically controlled pump only hundreds of microns thick.
OPS: The Fluid Reality self-contained haptic glove prototype in use in virtual reality. On the right the index finger pad of the glove shows which of the liquid inflating "pixels" are used in a touch test.Here it is feeling a plastic water bottle
Pictue supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS) -
DUKAS_162225048_FER
Glove planning to bring touch and feel to virtual worlds on a budget
Ferrari Press Agency
Haptic glove 1
Ref 15245
31/10/2023
See Ferrari text
Pictures must credit: Fluid Reality / Future Interfaces Group
pair of gloves designed to bring realistic feel and touch sensations to virtual reality worlds in a lightweight form and on a budget, have been unveiled.
To completely feel part of a VR game or walking in the metaverse, users need to feel the things about them, known as haptics.
The equipment currently available for haptic immersion is bulky and expensive because they nearly all use actuators which are essentially mechanical muscles.
These require large almost exo-skeleton like hand coverings and power packs.
The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm.
These pads are low-profile at 5mm thick, require considerably less power to operate and are entirely self-contained, with no tubing or wires running to external infrastructure.
Multiple arrays can be built into a five-finger haptic glove that is untethered and lightweight , weighing just 207g, including all drive electronics and battery.
The bubble-like pixels contain a fluid that fills and stretches them when activated.
Every pixel is a dedicated, electrically controlled pump only hundreds of microns thick.
OPS: The Fluid Reality self-contained haptic glove prototype in use in virtual reality. On the right the index finger pad of the glove shows which of the liquid inflating "pixels" are used in a touch test.Here it is feeling a basketball.
Pictue supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS) -
DUKAS_162225047_FER
Glove planning to bring touch and feel to virtual worlds on a budget
Ferrari Press Agency
Haptic glove 1
Ref 15245
31/10/2023
See Ferrari text
Pictures must credit: Fluid Reality / Future Interfaces Group
pair of gloves designed to bring realistic feel and touch sensations to virtual reality worlds in a lightweight form and on a budget, have been unveiled.
To completely feel part of a VR game or walking in the metaverse, users need to feel the things about them, known as haptics.
The equipment currently available for haptic immersion is bulky and expensive because they nearly all use actuators which are essentially mechanical muscles.
These require large almost exo-skeleton like hand coverings and power packs.
The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm.
These pads are low-profile at 5mm thick, require considerably less power to operate and are entirely self-contained, with no tubing or wires running to external infrastructure.
Multiple arrays can be built into a five-finger haptic glove that is untethered and lightweight , weighing just 207g, including all drive electronics and battery.
The bubble-like pixels contain a fluid that fills and stretches them when activated.
Every pixel is a dedicated, electrically controlled pump only hundreds of microns thick.
OPS: The Fluid Reality self-contained haptic glove prototype in use in virtual reality. On the right the index finger pad of the glove shows which of the liquid inflating "pixels" are used in a touch test.Here it is lifting a wooden cube
Pictue supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS) -
DUKAS_162225046_FER
Glove planning to bring touch and feel to virtual worlds on a budget
Ferrari Press Agency
Haptic glove 1
Ref 15245
31/10/2023
See Ferrari text
Pictures must credit: Fluid Reality / Future Interfaces Group
pair of gloves designed to bring realistic feel and touch sensations to virtual reality worlds in a lightweight form and on a budget, have been unveiled.
To completely feel part of a VR game or walking in the metaverse, users need to feel the things about them, known as haptics.
The equipment currently available for haptic immersion is bulky and expensive because they nearly all use actuators which are essentially mechanical muscles.
These require large almost exo-skeleton like hand coverings and power packs.
The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm.
These pads are low-profile at 5mm thick, require considerably less power to operate and are entirely self-contained, with no tubing or wires running to external infrastructure.
Multiple arrays can be built into a five-finger haptic glove that is untethered and lightweight , weighing just 207g, including all drive electronics and battery.
The bubble-like pixels contain a fluid that fills and stretches them when activated.
Every pixel is a dedicated, electrically controlled pump only hundreds of microns thick.
OPS: The Fluid Reality self-contained haptic glove prototype in use in virtual reality. On the right the index finger pad of the glove shows which of the liquid inflating "pixels" are used in a touch test.Here it is feeling the styyrings on a virtual violin
Pictue supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS) -
DUKAS_162225045_FER
Glove planning to bring touch and feel to virtual worlds on a budget
Ferrari Press Agency
Haptic glove 1
Ref 15245
31/10/2023
See Ferrari text
Pictures must credit: Fluid Reality / Future Interfaces Group
pair of gloves designed to bring realistic feel and touch sensations to virtual reality worlds in a lightweight form and on a budget, have been unveiled.
To completely feel part of a VR game or walking in the metaverse, users need to feel the things about them, known as haptics.
The equipment currently available for haptic immersion is bulky and expensive because they nearly all use actuators which are essentially mechanical muscles.
These require large almost exo-skeleton like hand coverings and power packs.
The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm.
These pads are low-profile at 5mm thick, require considerably less power to operate and are entirely self-contained, with no tubing or wires running to external infrastructure.
Multiple arrays can be built into a five-finger haptic glove that is untethered and lightweight , weighing just 207g, including all drive electronics and battery.
The bubble-like pixels contain a fluid that fills and stretches them when activated.
Every pixel is a dedicated, electrically controlled pump only hundreds of microns thick.
OPS: The Fluid Reality self-contained haptic glove prototype. Showing what's underneath it. The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm. The bubble-like pixels contain a fluid that fills and stretches them when activated.
Pictue supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS) -
DUKAS_162225044_FER
Glove planning to bring touch and feel to virtual worlds on a budget
Ferrari Press Agency
Haptic glove 1
Ref 15245
31/10/2023
See Ferrari text
Pictures must credit: Fluid Reality / Future Interfaces Group
pair of gloves designed to bring realistic feel and touch sensations to virtual reality worlds in a lightweight form and on a budget, have been unveiled.
To completely feel part of a VR game or walking in the metaverse, users need to feel the things about them, known as haptics.
The equipment currently available for haptic immersion is bulky and expensive because they nearly all use actuators which are essentially mechanical muscles.
These require large almost exo-skeleton like hand coverings and power packs.
The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm.
These pads are low-profile at 5mm thick, require considerably less power to operate and are entirely self-contained, with no tubing or wires running to external infrastructure.
Multiple arrays can be built into a five-finger haptic glove that is untethered and lightweight , weighing just 207g, including all drive electronics and battery.
The bubble-like pixels contain a fluid that fills and stretches them when activated.
Every pixel is a dedicated, electrically controlled pump only hundreds of microns thick.
OPS: The Fluid Reality self-contained haptic glove prototype. Showing what's underneath it. The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm. The bubble-like pixels contain a fluid that fills and stretches them when activated.
Pictue supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS) -
DUKAS_162225043_FER
Glove planning to bring touch and feel to virtual worlds on a budget
Ferrari Press Agency
Haptic glove 1
Ref 15245
31/10/2023
See Ferrari text
Pictures must credit: Fluid Reality / Future Interfaces Group
pair of gloves designed to bring realistic feel and touch sensations to virtual reality worlds in a lightweight form and on a budget, have been unveiled.
To completely feel part of a VR game or walking in the metaverse, users need to feel the things about them, known as haptics.
The equipment currently available for haptic immersion is bulky and expensive because they nearly all use actuators which are essentially mechanical muscles.
These require large almost exo-skeleton like hand coverings and power packs.
The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm.
These pads are low-profile at 5mm thick, require considerably less power to operate and are entirely self-contained, with no tubing or wires running to external infrastructure.
Multiple arrays can be built into a five-finger haptic glove that is untethered and lightweight , weighing just 207g, including all drive electronics and battery.
The bubble-like pixels contain a fluid that fills and stretches them when activated.
Every pixel is a dedicated, electrically controlled pump only hundreds of microns thick.
OPS: The Fluid Reality self-contained haptic glove prototype. Showing what's underneath it. The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm. The bubble-like pixels contain a fluid that fills and stretches them when activated.
Pictue supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS) -
DUKAS_162225040_FER
Glove planning to bring touch and feel to virtual worlds on a budget
Ferrari Press Agency
Haptic glove 1
Ref 15245
31/10/2023
See Ferrari text
Pictures must credit: Fluid Reality / Future Interfaces Group
pair of gloves designed to bring realistic feel and touch sensations to virtual reality worlds in a lightweight form and on a budget, have been unveiled.
To completely feel part of a VR game or walking in the metaverse, users need to feel the things about them, known as haptics.
The equipment currently available for haptic immersion is bulky and expensive because they nearly all use actuators which are essentially mechanical muscles.
These require large almost exo-skeleton like hand coverings and power packs.
The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm.
These pads are low-profile at 5mm thick, require considerably less power to operate and are entirely self-contained, with no tubing or wires running to external infrastructure.
Multiple arrays can be built into a five-finger haptic glove that is untethered and lightweight , weighing just 207g, including all drive electronics and battery.
The bubble-like pixels contain a fluid that fills and stretches them when activated.
Every pixel is a dedicated, electrically controlled pump only hundreds of microns thick.
OPS: The Fluid Reality self-contained haptic glove prototype
Pictue supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS) -
DUKAS_162225039_FER
Glove planning to bring touch and feel to virtual worlds on a budget
Ferrari Press Agency
Haptic glove 1
Ref 15245
31/10/2023
See Ferrari text
Pictures must credit: Fluid Reality / Future Interfaces Group
pair of gloves designed to bring realistic feel and touch sensations to virtual reality worlds in a lightweight form and on a budget, have been unveiled.
To completely feel part of a VR game or walking in the metaverse, users need to feel the things about them, known as haptics.
The equipment currently available for haptic immersion is bulky and expensive because they nearly all use actuators which are essentially mechanical muscles.
These require large almost exo-skeleton like hand coverings and power packs.
The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm.
These pads are low-profile at 5mm thick, require considerably less power to operate and are entirely self-contained, with no tubing or wires running to external infrastructure.
Multiple arrays can be built into a five-finger haptic glove that is untethered and lightweight , weighing just 207g, including all drive electronics and battery.
The bubble-like pixels contain a fluid that fills and stretches them when activated.
Every pixel is a dedicated, electrically controlled pump only hundreds of microns thick.
OPS: The Fluid Reality self-contained haptic glove prototype. Showing what's underneath it. The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm. The bubble-like pixels contain a fluid that fills and stretches them when activated.
Pictue supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS) -
DUKAS_162225037_FER
Glove planning to bring touch and feel to virtual worlds on a budget
Ferrari Press Agency
Haptic glove 1
Ref 15245
31/10/2023
See Ferrari text
Pictures must credit: Fluid Reality / Future Interfaces Group
pair of gloves designed to bring realistic feel and touch sensations to virtual reality worlds in a lightweight form and on a budget, have been unveiled.
To completely feel part of a VR game or walking in the metaverse, users need to feel the things about them, known as haptics.
The equipment currently available for haptic immersion is bulky and expensive because they nearly all use actuators which are essentially mechanical muscles.
These require large almost exo-skeleton like hand coverings and power packs.
The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm.
These pads are low-profile at 5mm thick, require considerably less power to operate and are entirely self-contained, with no tubing or wires running to external infrastructure.
Multiple arrays can be built into a five-finger haptic glove that is untethered and lightweight , weighing just 207g, including all drive electronics and battery.
The bubble-like pixels contain a fluid that fills and stretches them when activated.
Every pixel is a dedicated, electrically controlled pump only hundreds of microns thick.
OPS: The Fluid Reality self-contained haptic glove prototype
Pictue supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS) -
DUKAS_162225033_FER
Glove planning to bring touch and feel to virtual worlds on a budget
Ferrari Press Agency
Haptic glove 1
Ref 15245
31/10/2023
See Ferrari text
Pictures must credit: Fluid Reality / Future Interfaces Group
pair of gloves designed to bring realistic feel and touch sensations to virtual reality worlds in a lightweight form and on a budget, have been unveiled.
To completely feel part of a VR game or walking in the metaverse, users need to feel the things about them, known as haptics.
The equipment currently available for haptic immersion is bulky and expensive because they nearly all use actuators which are essentially mechanical muscles.
These require large almost exo-skeleton like hand coverings and power packs.
The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm.
These pads are low-profile at 5mm thick, require considerably less power to operate and are entirely self-contained, with no tubing or wires running to external infrastructure.
Multiple arrays can be built into a five-finger haptic glove that is untethered and lightweight , weighing just 207g, including all drive electronics and battery.
The bubble-like pixels contain a fluid that fills and stretches them when activated.
Every pixel is a dedicated, electrically controlled pump only hundreds of microns thick.
OPS: The Fluid Reality self-contained haptic glove prototype in use in virtual reality. On the right the index finger pad of the glove shows which of the liquid inflating "pixels" are used in a touch test.Here it is feeling different surfaces ranging from metal, pimply skin and a range of fabrics
Pictue supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS) -
DUKAS_162225032_FER
Glove planning to bring touch and feel to virtual worlds on a budget
Ferrari Press Agency
Haptic glove 1
Ref 15245
31/10/2023
See Ferrari text
Pictures must credit: Fluid Reality / Future Interfaces Group
pair of gloves designed to bring realistic feel and touch sensations to virtual reality worlds in a lightweight form and on a budget, have been unveiled.
To completely feel part of a VR game or walking in the metaverse, users need to feel the things about them, known as haptics.
The equipment currently available for haptic immersion is bulky and expensive because they nearly all use actuators which are essentially mechanical muscles.
These require large almost exo-skeleton like hand coverings and power packs.
The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm.
These pads are low-profile at 5mm thick, require considerably less power to operate and are entirely self-contained, with no tubing or wires running to external infrastructure.
Multiple arrays can be built into a five-finger haptic glove that is untethered and lightweight , weighing just 207g, including all drive electronics and battery.
The bubble-like pixels contain a fluid that fills and stretches them when activated.
Every pixel is a dedicated, electrically controlled pump only hundreds of microns thick.
OPS: The Fluid Reality self-contained haptic glove prototype in use in virtual reality. On the right the index finger pad of the glove shows which of the liquid inflating "pixels" are used in a touch test.Here it is feeling the sharp edge of a box
Pictue supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS) -
DUKAS_162225031_FER
Glove planning to bring touch and feel to virtual worlds on a budget
Ferrari Press Agency
Haptic glove 1
Ref 15245
31/10/2023
See Ferrari text
Pictures must credit: Fluid Reality / Future Interfaces Group
pair of gloves designed to bring realistic feel and touch sensations to virtual reality worlds in a lightweight form and on a budget, have been unveiled.
To completely feel part of a VR game or walking in the metaverse, users need to feel the things about them, known as haptics.
The equipment currently available for haptic immersion is bulky and expensive because they nearly all use actuators which are essentially mechanical muscles.
These require large almost exo-skeleton like hand coverings and power packs.
The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm.
These pads are low-profile at 5mm thick, require considerably less power to operate and are entirely self-contained, with no tubing or wires running to external infrastructure.
Multiple arrays can be built into a five-finger haptic glove that is untethered and lightweight , weighing just 207g, including all drive electronics and battery.
The bubble-like pixels contain a fluid that fills and stretches them when activated.
Every pixel is a dedicated, electrically controlled pump only hundreds of microns thick.
OPS: The Fluid Reality self-contained haptic glove prototype. Showing what's underneath it. The new system uses a high-resolution shape-changing finger pad with 20 haptic bumps , known as pixels, per square cm. The bubble-like pixels contain a fluid that fills and stretches them when activated.
Pictue supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS) -
DUKAS_161011981_FER
Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
Ferrari Press Agency
Zuckerberg 1
Ref 15137
29/09/2023
See Ferrari text
Pictures must credit: Lex Fridman
Facebook founder Mark Zuckerberg has revealed the latest development in his planned metaverse virtual reality world — photo realistic avatars.
Zuckerberg renamed his Facebook company Meta after unveiling his idea for a way to bring people together over the Internet using VR headsets tom pout people in the same room together.
The first attempts showed cartoon-like avatars without legs and sparked ridicule from some sections of the tech world.
But now the 39-year-old US tech billionaire has stunned with the new hyper realistic portrayal which he showed off in an interview with Lex Fridman , 40 , a computer scientist, podcaster, artificial intelligence researcher, and writer.
The pair were hundreds of miles apart but appeared to be face to face in the same room.
OPS: Mark Zuckerberg's realistic avatar chatting to Lex Fridman (left) the facial scan behind the avatar (centre) and wearing a headset for the interview.
Picture supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS) -
DUKAS_161011979_FER
Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
Ferrari Press Agency
Zuckerberg 1
Ref 15137
29/09/2023
See Ferrari text
Pictures must credit: Lex Fridman
Facebook founder Mark Zuckerberg has revealed the latest development in his planned metaverse virtual reality world — photo realistic avatars.
Zuckerberg renamed his Facebook company Meta after unveiling his idea for a way to bring people together over the Internet using VR headsets tom pout people in the same room together.
The first attempts showed cartoon-like avatars without legs and sparked ridicule from some sections of the tech world.
But now the 39-year-old US tech billionaire has stunned with the new hyper realistic portrayal which he showed off in an interview with Lex Fridman , 40 , a computer scientist, podcaster, artificial intelligence researcher, and writer.
The pair were hundreds of miles apart but appeared to be face to face in the same room.
OPS: Mark Zuckerberg's realistic avatar chatting to Lex Fridman (left) the facial scan behind the avatar (centre) and wearing a headset for the interview.
Picture supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS) -
DUKAS_161011976_FER
Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
Ferrari Press Agency
Zuckerberg 1
Ref 15137
29/09/2023
See Ferrari text
Pictures must credit: Lex Fridman
Facebook founder Mark Zuckerberg has revealed the latest development in his planned metaverse virtual reality world — photo realistic avatars.
Zuckerberg renamed his Facebook company Meta after unveiling his idea for a way to bring people together over the Internet using VR headsets tom pout people in the same room together.
The first attempts showed cartoon-like avatars without legs and sparked ridicule from some sections of the tech world.
But now the 39-year-old US tech billionaire has stunned with the new hyper realistic portrayal which he showed off in an interview with Lex Fridman , 40 , a computer scientist, podcaster, artificial intelligence researcher, and writer.
The pair were hundreds of miles apart but appeared to be face to face in the same room.
OPS: Mark Zuckerberg's realistic avatar chatting to Lex Fridman (left) the facial scan behind the avatar (centre) and wearing a headset for the interview.
Picture supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS) -
DUKAS_161011972_FER
Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
Ferrari Press Agency
Zuckerberg 1
Ref 15137
29/09/2023
See Ferrari text
Pictures must credit: Lex Fridman
Facebook founder Mark Zuckerberg has revealed the latest development in his planned metaverse virtual reality world — photo realistic avatars.
Zuckerberg renamed his Facebook company Meta after unveiling his idea for a way to bring people together over the Internet using VR headsets tom pout people in the same room together.
The first attempts showed cartoon-like avatars without legs and sparked ridicule from some sections of the tech world.
But now the 39-year-old US tech billionaire has stunned with the new hyper realistic portrayal which he showed off in an interview with Lex Fridman , 40 , a computer scientist, podcaster, artificial intelligence researcher, and writer.
The pair were hundreds of miles apart but appeared to be face to face in the same room.
OPS: Lex Fridman and Mark Zuckerberg's realistic avatars in coversation.
Picture supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS) -
DUKAS_161011971_FER
Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
Ferrari Press Agency
Zuckerberg 1
Ref 15137
29/09/2023
See Ferrari text
Pictures must credit: Lex Fridman
Facebook founder Mark Zuckerberg has revealed the latest development in his planned metaverse virtual reality world — photo realistic avatars.
Zuckerberg renamed his Facebook company Meta after unveiling his idea for a way to bring people together over the Internet using VR headsets tom pout people in the same room together.
The first attempts showed cartoon-like avatars without legs and sparked ridicule from some sections of the tech world.
But now the 39-year-old US tech billionaire has stunned with the new hyper realistic portrayal which he showed off in an interview with Lex Fridman , 40 , a computer scientist, podcaster, artificial intelligence researcher, and writer.
The pair were hundreds of miles apart but appeared to be face to face in the same room.
OPS: Lex Fridman and Mark Zuckerberg's realistic avatars in coversation.
Picture supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS) -
DUKAS_161011965_FER
Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
Ferrari Press Agency
Zuckerberg 1
Ref 15137
29/09/2023
See Ferrari text
Pictures must credit: Lex Fridman
Facebook founder Mark Zuckerberg has revealed the latest development in his planned metaverse virtual reality world — photo realistic avatars.
Zuckerberg renamed his Facebook company Meta after unveiling his idea for a way to bring people together over the Internet using VR headsets tom pout people in the same room together.
The first attempts showed cartoon-like avatars without legs and sparked ridicule from some sections of the tech world.
But now the 39-year-old US tech billionaire has stunned with the new hyper realistic portrayal which he showed off in an interview with Lex Fridman , 40 , a computer scientist, podcaster, artificial intelligence researcher, and writer.
The pair were hundreds of miles apart but appeared to be face to face in the same room.
OPS: Mark Zuckerberg 's photorealistic avatar
Picture supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS) -
DUKAS_161011964_FER
Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
Ferrari Press Agency
Zuckerberg 1
Ref 15137
29/09/2023
See Ferrari text
Pictures must credit: Lex Fridman
Facebook founder Mark Zuckerberg has revealed the latest development in his planned metaverse virtual reality world — photo realistic avatars.
Zuckerberg renamed his Facebook company Meta after unveiling his idea for a way to bring people together over the Internet using VR headsets tom pout people in the same room together.
The first attempts showed cartoon-like avatars without legs and sparked ridicule from some sections of the tech world.
But now the 39-year-old US tech billionaire has stunned with the new hyper realistic portrayal which he showed off in an interview with Lex Fridman , 40 , a computer scientist, podcaster, artificial intelligence researcher, and writer.
The pair were hundreds of miles apart but appeared to be face to face in the same room.
OPS: Mark Zuckerberg 's photorealistic avatar
Picture supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS) -
DUKAS_161011961_FER
Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
Ferrari Press Agency
Zuckerberg 1
Ref 15137
29/09/2023
See Ferrari text
Pictures must credit: Lex Fridman
Facebook founder Mark Zuckerberg has revealed the latest development in his planned metaverse virtual reality world — photo realistic avatars.
Zuckerberg renamed his Facebook company Meta after unveiling his idea for a way to bring people together over the Internet using VR headsets tom pout people in the same room together.
The first attempts showed cartoon-like avatars without legs and sparked ridicule from some sections of the tech world.
But now the 39-year-old US tech billionaire has stunned with the new hyper realistic portrayal which he showed off in an interview with Lex Fridman , 40 , a computer scientist, podcaster, artificial intelligence researcher, and writer.
The pair were hundreds of miles apart but appeared to be face to face in the same room.
OPS: Lex Fridman's realistic avatar chatting to Lex Fridman (right) the facial scan behind the avatar (centre) and wearing a headset for the interview (left)
Picture supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS) -
DUKAS_161011959_FER
Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
Ferrari Press Agency
Zuckerberg 1
Ref 15137
29/09/2023
See Ferrari text
Pictures must credit: Lex Fridman
Facebook founder Mark Zuckerberg has revealed the latest development in his planned metaverse virtual reality world — photo realistic avatars.
Zuckerberg renamed his Facebook company Meta after unveiling his idea for a way to bring people together over the Internet using VR headsets tom pout people in the same room together.
The first attempts showed cartoon-like avatars without legs and sparked ridicule from some sections of the tech world.
But now the 39-year-old US tech billionaire has stunned with the new hyper realistic portrayal which he showed off in an interview with Lex Fridman , 40 , a computer scientist, podcaster, artificial intelligence researcher, and writer.
The pair were hundreds of miles apart but appeared to be face to face in the same room.
OPS: Lex Fridman's realistic avatar chatting to Lex Fridman (right) the facial scan behind the avatar (centre) and wearing a headset for the interview (left)
Picture supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS) -
DUKAS_161011957_FER
Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
Ferrari Press Agency
Zuckerberg 1
Ref 15137
29/09/2023
See Ferrari text
Pictures must credit: Lex Fridman
Facebook founder Mark Zuckerberg has revealed the latest development in his planned metaverse virtual reality world — photo realistic avatars.
Zuckerberg renamed his Facebook company Meta after unveiling his idea for a way to bring people together over the Internet using VR headsets tom pout people in the same room together.
The first attempts showed cartoon-like avatars without legs and sparked ridicule from some sections of the tech world.
But now the 39-year-old US tech billionaire has stunned with the new hyper realistic portrayal which he showed off in an interview with Lex Fridman , 40 , a computer scientist, podcaster, artificial intelligence researcher, and writer.
The pair were hundreds of miles apart but appeared to be face to face in the same room.
OPS: Mark Zuckerberg wearing a headset for his photorealistic virtual reality converrsation with Lex Fridman
Picture supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS) -
DUKAS_161011950_FER
Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
Ferrari Press Agency
Zuckerberg 1
Ref 15137
29/09/2023
See Ferrari text
Pictures must credit: Lex Fridman
Facebook founder Mark Zuckerberg has revealed the latest development in his planned metaverse virtual reality world — photo realistic avatars.
Zuckerberg renamed his Facebook company Meta after unveiling his idea for a way to bring people together over the Internet using VR headsets tom pout people in the same room together.
The first attempts showed cartoon-like avatars without legs and sparked ridicule from some sections of the tech world.
But now the 39-year-old US tech billionaire has stunned with the new hyper realistic portrayal which he showed off in an interview with Lex Fridman , 40 , a computer scientist, podcaster, artificial intelligence researcher, and writer.
The pair were hundreds of miles apart but appeared to be face to face in the same room.
OPS: Lex Fridman 's photorealistic avatar
Picture supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS) -
DUKAS_161011947_FER
Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
Ferrari Press Agency
Zuckerberg 1
Ref 15137
29/09/2023
See Ferrari text
Pictures must credit: Lex Fridman
Facebook founder Mark Zuckerberg has revealed the latest development in his planned metaverse virtual reality world — photo realistic avatars.
Zuckerberg renamed his Facebook company Meta after unveiling his idea for a way to bring people together over the Internet using VR headsets tom pout people in the same room together.
The first attempts showed cartoon-like avatars without legs and sparked ridicule from some sections of the tech world.
But now the 39-year-old US tech billionaire has stunned with the new hyper realistic portrayal which he showed off in an interview with Lex Fridman , 40 , a computer scientist, podcaster, artificial intelligence researcher, and writer.
The pair were hundreds of miles apart but appeared to be face to face in the same room.
OPS: Lex Fridman 's photorealistic avatar
Picture supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS) -
DUKAS_161011942_FER
Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
Ferrari Press Agency
Zuckerberg 1
Ref 15137
29/09/2023
See Ferrari text
Pictures must credit: Lex Fridman
Facebook founder Mark Zuckerberg has revealed the latest development in his planned metaverse virtual reality world — photo realistic avatars.
Zuckerberg renamed his Facebook company Meta after unveiling his idea for a way to bring people together over the Internet using VR headsets tom pout people in the same room together.
The first attempts showed cartoon-like avatars without legs and sparked ridicule from some sections of the tech world.
But now the 39-year-old US tech billionaire has stunned with the new hyper realistic portrayal which he showed off in an interview with Lex Fridman , 40 , a computer scientist, podcaster, artificial intelligence researcher, and writer.
The pair were hundreds of miles apart but appeared to be face to face in the same room.
OPS: Mark Zuckerberg wearing a headset for his photorealistic virtual reality converrsation with Lex Fridman
Picture supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS) -
DUKAS_161011940_FER
Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
Ferrari Press Agency
Zuckerberg 1
Ref 15137
29/09/2023
See Ferrari text
Pictures must credit: Lex Fridman
Facebook founder Mark Zuckerberg has revealed the latest development in his planned metaverse virtual reality world — photo realistic avatars.
Zuckerberg renamed his Facebook company Meta after unveiling his idea for a way to bring people together over the Internet using VR headsets tom pout people in the same room together.
The first attempts showed cartoon-like avatars without legs and sparked ridicule from some sections of the tech world.
But now the 39-year-old US tech billionaire has stunned with the new hyper realistic portrayal which he showed off in an interview with Lex Fridman , 40 , a computer scientist, podcaster, artificial intelligence researcher, and writer.
The pair were hundreds of miles apart but appeared to be face to face in the same room.
OPS: Mark Zuckerberg 's photorealistic avatar
Picture supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS) -
DUKAS_161011934_FER
Photorealistic avatars coming for Mark Zuckerberg's virtual reality world
Ferrari Press Agency
Zuckerberg 1
Ref 15137
29/09/2023
See Ferrari text
Pictures must credit: Lex Fridman
Facebook founder Mark Zuckerberg has revealed the latest development in his planned metaverse virtual reality world — photo realistic avatars.
Zuckerberg renamed his Facebook company Meta after unveiling his idea for a way to bring people together over the Internet using VR headsets tom pout people in the same room together.
The first attempts showed cartoon-like avatars without legs and sparked ridicule from some sections of the tech world.
But now the 39-year-old US tech billionaire has stunned with the new hyper realistic portrayal which he showed off in an interview with Lex Fridman , 40 , a computer scientist, podcaster, artificial intelligence researcher, and writer.
The pair were hundreds of miles apart but appeared to be face to face in the same room.
OPS: Lex Fridman wearing a headset for his photorealistic virtual reality converrsation with Mark Zuckerberg
Picture supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS) -
DUKAS_154768336_FER
New devices aiming to bring smells to virtual reality worlds.
Ferrari Press Agency
Smell 1
Ref 14766
10/05/2023
See Ferrari text
Pictures must credit: Beihang University and the City University of Hong Kong
Researchers say they have developed two devices to bring smells to virtual world’s such as the metaverse.
One is a wearable odour generator that in prototype form fits on the upper lip just under the nose the other is in the form of a mask.
While current VR headsets can simulate vision, sound, and touch, virtual worlds are still largely odourless.
The first type can create two scents while the latter can create up to nine scents.
Both contain scented wax that can be heated in about 1.44 seconds to release the desired scent in a localised area.
The researchers from Beihang University in China and the City University of Hong Kong were able to generate 30 different scents.
These included the herb rosemary, mojito, pancake, pineapple, and ginger.
Another was the foul smelling fruit of the durian plant which has been described as the stench of raw sewage or rotting flesh.
OPS: A volunteer wearing a mask that provides smells in a virtual reality world, sniffing a virtual flower.
Picture supplied by Ferrari (FOTO: DUKAS/FERRARI PRESS)